mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-22 04:30:24 +00:00
Merge remote-tracking branch 'origin/main' into dCinema
This commit is contained in:
102
dGame/Entity.cpp
102
dGame/Entity.cpp
@@ -24,7 +24,7 @@
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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#include "PositionUpdate.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "PlayerManager.h"
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//Component includes:
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@@ -84,6 +84,7 @@
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#include "GhostComponent.h"
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#include "Recorder.h"
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#include "AchievementVendorComponent.h"
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#include "VanityUtilities.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@@ -97,6 +98,10 @@
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include <ranges>
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Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
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m_ObjectID = objectID;
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m_TemplateID = info.lot;
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@@ -284,8 +289,9 @@ void Entity::Initialize() {
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AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
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const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
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if (controllablePhysicsComponentID > 0) {
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
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if (m_Character) {
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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@@ -328,16 +334,19 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
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if (rigidBodyPhantomPhysicsComponentID > 0) {
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AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
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}
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if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
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AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
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const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
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if (markedAsPhantom || phantomPhysicsComponentID > 0) {
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AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
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const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
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if (havokVehiclePhysicsComponentID > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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@@ -378,6 +387,9 @@ void Entity::Initialize() {
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if (m_Character) {
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comp->LoadFromXml(m_Character->GetXMLDoc());
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} else {
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// extraInfo overrides. Client ORs the database smashable and the luz smashable.
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comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
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if (componentID > 0) {
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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@@ -412,9 +424,6 @@ void Entity::Initialize() {
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comp->SetMinCoins(currencyValues[0].minvalue);
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comp->SetMaxCoins(currencyValues[0].maxvalue);
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}
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// extraInfo overrides. Client ORs the database smashable and the luz smashable.
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comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
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}
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} else {
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comp->SetHealth(1);
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@@ -767,6 +776,12 @@ void Entity::Initialize() {
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// Hacky way to trigger these when the object has had a chance to get constructed
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AddCallbackTimer(0, [this]() {
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this->GetScript()->OnStartup(this);
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if (this->m_ParentEntity) {
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GameMessages::ChildLoaded childLoaded;
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childLoaded.childID = this->m_ObjectID;
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childLoaded.templateID = this->GetLOT();
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this->m_ParentEntity->OnChildLoaded(childLoaded);
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}
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});
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if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
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@@ -846,6 +861,9 @@ void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, co
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->Subscribe(scriptObjId, scriptToAdd);
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} else if (notificationName == "PlayerResurrectionFinished") {
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LOG("Subscribing to PlayerResurrectionFinished");
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m_Subscriptions[scriptObjId][notificationName] = scriptToAdd;
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}
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}
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@@ -854,6 +872,9 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->Unsubscribe(scriptObjId);
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} else if (notificationName == "PlayerResurrectionFinished") {
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LOG("Unsubscribing from PlayerResurrectionFinished");
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m_Subscriptions[scriptObjId].erase(notificationName);
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}
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}
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@@ -882,7 +903,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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// Update the chat server of our GM Level
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
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bitStream.Write(m_ObjectID);
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bitStream.Write(m_GMLevel);
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@@ -1270,6 +1291,7 @@ void Entity::Update(const float deltaTime) {
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auto timerName = timer.GetName();
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m_Timers.erase(m_Timers.begin() + timerPosition);
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GetScript()->OnTimerDone(this, timerName);
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VanityUtilities::OnTimerDone(this, timerName);
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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} else {
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@@ -1333,6 +1355,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
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if (!other) return;
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GetScript()->OnProximityUpdate(this, other, proxName, status);
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VanityUtilities::OnProximityUpdate(this, other, proxName, status);
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RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketComp) return;
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@@ -1352,7 +1375,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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SwitchComponent* switchComp = GetComponent<SwitchComponent>();
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if (switchComp) {
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switchComp->EntityEnter(other);
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switchComp->OnUse(other);
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}
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TriggerEvent(eTriggerEventType::ENTER, other);
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@@ -1483,6 +1506,27 @@ void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16s
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GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
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}
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void Entity::OnActivityNotify(GameMessages::ActivityNotify& notify) {
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GetScript()->OnActivityNotify(this, notify);
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}
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void Entity::OnShootingGalleryFire(GameMessages::ShootingGalleryFire& fire) {
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GetScript()->OnShootingGalleryFire(*this, fire);
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}
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void Entity::OnChildLoaded(GameMessages::ChildLoaded& childLoaded) {
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GetScript()->OnChildLoaded(*this, childLoaded);
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}
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void Entity::NotifyPlayerResurrectionFinished(GameMessages::PlayerResurrectionFinished& msg) {
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for (const auto& [id, scriptList] : m_Subscriptions) {
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auto it = scriptList.find("PlayerResurrectionFinished");
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if (it == scriptList.end()) continue;
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it->second->NotifyPlayerResurrectionFinished(*this, msg);
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}
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}
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void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
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GetScript()->OnRequestActivityExit(sender, player, canceled);
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}
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@@ -1522,7 +1566,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
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m_DieCallbacks.clear();
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//OMAI WA MOU, SHINDERIU
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//お前はもう死んでいる
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GetScript()->OnDie(this, murderer);
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@@ -2148,6 +2192,8 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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update.angularVelocity != NiPoint3Constant::ZERO
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));
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}
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OnPlayerPositionUpdate.Notify(this, update);
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}
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const SystemAddress& Entity::GetSystemAddress() const {
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@@ -2169,7 +2215,33 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnPos(position);
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}
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void Entity::SetRespawnRot(const NiQuaternion& rotation) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnRot(rotation);
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}
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int32_t Entity::GetCollisionGroup() const {
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for (const auto* component : m_Components | std::views::values) {
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auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
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if (compToCheck) {
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return compToCheck->GetCollisionGroup();
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}
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}
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return 0;
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}
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bool Entity::HandleMsg(GameMessages::GameMsg& msg) const {
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bool handled = false;
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const auto [beg, end] = m_MsgHandlers.equal_range(msg.msgId);
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for (auto it = beg; it != end; ++it) {
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if (it->second) handled |= it->second(msg);
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}
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return handled;
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}
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void Entity::RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler) {
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m_MsgHandlers.emplace(msgId, handler);
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}
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