mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
parent
3222e78815
commit
56da3f8543
@ -92,9 +92,6 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
# Create a /res directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/res)
|
||||
|
||||
# Create a /locale directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/locale)
|
||||
|
||||
# Create a /logs directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
|
||||
|
@ -8,7 +8,6 @@ class InstanceManager;
|
||||
class dpWorld;
|
||||
class dChatFilter;
|
||||
class dConfig;
|
||||
class dLocale;
|
||||
class RakPeerInterface;
|
||||
class AssetManager;
|
||||
struct SystemAddress;
|
||||
@ -20,7 +19,6 @@ namespace Game {
|
||||
extern dpWorld* physicsWorld;
|
||||
extern dChatFilter* chatFilter;
|
||||
extern dConfig* config;
|
||||
extern dLocale* locale;
|
||||
extern std::mt19937 randomEngine;
|
||||
extern RakPeerInterface* chatServer;
|
||||
extern AssetManager* assetManager;
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "Mail.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RacingTaskParam.h"
|
||||
#include "dLocale.h"
|
||||
#include "dLogger.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
@ -335,13 +334,10 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
for (const auto& email : missionEmails) {
|
||||
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
|
||||
|
||||
const auto senderLocale = missionEmailBase + "senderName";
|
||||
const auto announceLocale = missionEmailBase + "announceText";
|
||||
|
||||
if (email.messageType == 1 && Game::locale->HasPhrase(senderLocale)) {
|
||||
const auto subject = dLocale::GetTemplate(missionEmailBase + "subjectText");
|
||||
const auto body = dLocale::GetTemplate(missionEmailBase + "bodyText");
|
||||
const auto sender = dLocale::GetTemplate(senderLocale);
|
||||
if (email.messageType == 1) {
|
||||
const auto subject = "%[" + missionEmailBase + "subjectText]";
|
||||
const auto body = "%[" + missionEmailBase + "bodyText]";
|
||||
const auto sender = "%[" + missionEmailBase + "senderName]";
|
||||
|
||||
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
|
||||
"dLocale.cpp"
|
||||
"GameConfig.cpp"
|
||||
"GUID.cpp"
|
||||
"Loot.cpp"
|
||||
|
@ -1,82 +0,0 @@
|
||||
#include "dLocale.h"
|
||||
|
||||
#include <clocale>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include "tinyxml2.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
dLocale::dLocale() {
|
||||
if (Game::config->GetValue("locale_enabled") != "1") {
|
||||
return;
|
||||
}
|
||||
|
||||
std::ifstream file(BinaryPathFinder::GetBinaryDir() / m_LocalePath);
|
||||
|
||||
if (!file.good()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::stringstream data;
|
||||
data << file.rdbuf();
|
||||
|
||||
if (data.str().empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* doc = new tinyxml2::XMLDocument();
|
||||
|
||||
if (doc == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::hash<std::string> hash;
|
||||
|
||||
auto* localization = doc->FirstChildElement("localization");
|
||||
auto* phrases = localization->FirstChildElement("phrases");
|
||||
|
||||
auto* phrase = phrases->FirstChildElement("phrase");
|
||||
|
||||
while (phrase != nullptr) {
|
||||
// Add the phrase hash to the vector
|
||||
m_Phrases.push_back(hash(phrase->Attribute("id")));
|
||||
phrase = phrase->NextSiblingElement("phrase");
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
delete doc;
|
||||
}
|
||||
|
||||
dLocale::~dLocale() = default;
|
||||
|
||||
std::string dLocale::GetTemplate(const std::string& phraseID) {
|
||||
return "%[" + phraseID + "]";
|
||||
}
|
||||
|
||||
bool dLocale::HasPhrase(const std::string& phraseID) {
|
||||
if (Game::config->GetValue("locale_enabled") != "1") {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Compute the hash and see if it's in the vector
|
||||
std::hash<std::string> hash;
|
||||
std::size_t hashValue = hash(phraseID);
|
||||
return std::find(m_Phrases.begin(), m_Phrases.end(), hashValue) != m_Phrases.end();
|
||||
}
|
||||
|
||||
/*std::string dLocale::GetPhrase(const std::string& phraseID) {
|
||||
if (m_Phrases.find(phraseID) == m_Phrases.end()) {
|
||||
return "";
|
||||
}
|
||||
return m_Phrases[phraseID];
|
||||
}*/
|
@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
class dLocale {
|
||||
public:
|
||||
dLocale();
|
||||
~dLocale();
|
||||
static std::string GetTemplate(const std::string& phraseID);
|
||||
bool HasPhrase(const std::string& phraseID);
|
||||
//std::string GetPhrase(const std::string& phraseID);
|
||||
|
||||
private:
|
||||
std::string m_LocalePath = "./locale/locale.xml";
|
||||
std::string m_Locale = "en_US"; // TODO: add to config
|
||||
std::vector<std::size_t> m_Phrases;
|
||||
};
|
@ -48,7 +48,6 @@
|
||||
#include "GameMessageHandler.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Mail.h"
|
||||
#include "dLocale.h"
|
||||
#include "TeamManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
@ -68,7 +67,6 @@ namespace Game {
|
||||
dpWorld* physicsWorld;
|
||||
dChatFilter* chatFilter;
|
||||
dConfig* config;
|
||||
dLocale* locale;
|
||||
std::mt19937 randomEngine;
|
||||
|
||||
AssetManager* assetManager;
|
||||
@ -223,7 +221,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Set up other things:
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
Game::locale = new dLocale();
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto lastTime = std::chrono::high_resolution_clock::now();
|
||||
|
2
docker/start_server.sh
Executable file → Normal file
2
docker/start_server.sh
Executable file → Normal file
@ -7,7 +7,7 @@ function symlink_client_files() {
|
||||
ln -s /client/client/res/chatplus_en_us.txt /app/res/chatplus_en_us.txt
|
||||
ln -s /client/client/res/names/ /app/res/names
|
||||
ln -s /client/client/res/CDServer.sqlite /app/res/CDServer.sqlite
|
||||
ln -s /client/client/locale/locale.xml /app/locale/locale.xml
|
||||
|
||||
# need to create this file so the server knows the client is unpacked (see `dCommon/dClient/AssetManager.cpp`)
|
||||
touch /app/res/cdclient.fdb
|
||||
# need to iterate over entries in maps due to maps already being a directory with navmeshes/ in it
|
||||
|
@ -7,7 +7,6 @@ namespace Game {
|
||||
dpWorld* physicsWorld;
|
||||
dChatFilter* chatFilter;
|
||||
dConfig* config;
|
||||
dLocale* locale;
|
||||
std::mt19937 randomEngine;
|
||||
RakPeerInterface* chatServer;
|
||||
AssetManager* assetManager;
|
||||
|
Loading…
Reference in New Issue
Block a user