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docs: world hot reload
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -128,6 +128,9 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
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with thousands of different items no longer stalls a world. The CDClient data is never modified.
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Servers read a copy of the client's `cdclient.fdb`, so it can be replaced while they run, and master reloads it on
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every server when it changes or on `/reloadcdclient` ([docs/CDClientFdb.md](docs/CDClientFdb.md)).
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* **World hot reload:** worlds report the zone files they loaded (`.luz`, `.lvl`, triggers, terrain, navmesh); when one
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changes on disk, or on `/reloadworld` or the dashboard's Reload, master replaces those instances with new ones and
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moves their players over ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
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* The chat server's old web API is removed; the dashboard's API covers online players, teams and announcements.
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## License
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