docs: world hot reload

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 02:44:16 -05:00
parent 139df9ab9a
commit 5658fb036f
3 changed files with 117 additions and 0 deletions

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@@ -128,6 +128,9 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
with thousands of different items no longer stalls a world. The CDClient data is never modified.
Servers read a copy of the client's `cdclient.fdb`, so it can be replaced while they run, and master reloads it on
every server when it changes or on `/reloadcdclient` ([docs/CDClientFdb.md](docs/CDClientFdb.md)).
* **World hot reload:** worlds report the zone files they loaded (`.luz`, `.lvl`, triggers, terrain, navmesh); when one
changes on disk, or on `/reloadworld` or the dashboard's Reload, master replaces those instances with new ones and
moves their players over ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
* The chat server's old web API is removed; the dashboard's API covers online players, teams and announcements.
## License