mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-30 21:51:33 +00:00
things switched, just gotta move the handle's
This commit is contained in:
parent
47015fda08
commit
5628664060
@ -1,36 +0,0 @@
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#ifndef __POSITIONUPDATE__H__
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#define __POSITIONUPDATE__H__
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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struct RemoteInputInfo {
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX = 0;
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float m_RemoteInputY = 0;
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bool m_IsPowersliding = false;
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bool m_IsModified = false;
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};
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struct LocalSpaceInfo {
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LWOOBJID objectId = LWOOBJID_EMPTY;
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NiPoint3 position = NiPoint3Constant::ZERO;
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NiPoint3 linearVelocity = NiPoint3Constant::ZERO;
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};
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struct PositionUpdate {
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NiPoint3 position = NiPoint3Constant::ZERO;
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NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
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bool onGround = false;
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bool onRail = false;
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NiPoint3 velocity = NiPoint3Constant::ZERO;
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NiPoint3 angularVelocity = NiPoint3Constant::ZERO;
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LocalSpaceInfo localSpaceInfo;
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RemoteInputInfo remoteInputInfo;
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};
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#endif //!__POSITIONUPDATE__H__
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@ -23,9 +23,9 @@
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#include "eMissionTaskType.h"
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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#include "PositionUpdate.h"
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#include "MessageType/Chat.h"
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#include "PlayerManager.h"
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#include "WorldPackets.h"
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//Component includes:
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#include "Component.h"
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@ -99,7 +99,7 @@
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#include <ranges>
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Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
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Observable<Entity*, const WorldPackets::PositionUpdate&> Entity::OnPlayerPositionUpdate;
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
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m_ObjectID = objectID;
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@ -2112,7 +2112,7 @@ uint8_t Entity::GetCollectibleID() const {
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return collectible ? collectible->GetCollectibleId() : 0;
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}
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void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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void Entity::ProcessPositionUpdate(WorldPackets::PositionUpdate& update) {
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if (!IsPlayer()) return;
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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@ -20,6 +20,9 @@ namespace GameMessages {
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struct ChildLoaded;
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struct PlayerResurrectionFinished;
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};
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namespace WorldPackets {
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struct PositionUpdate;
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};
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namespace MessageType {
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enum class Game : uint16_t;
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@ -316,7 +319,7 @@ public:
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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void ProcessPositionUpdate(PositionUpdate& update);
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void ProcessPositionUpdate(WorldPackets::PositionUpdate& update);
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// Scale will only be communicated to the client when the construction packet is sent
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void SetScale(const float scale) { m_Scale = scale; };
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@ -328,7 +331,7 @@ public:
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/**
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* @brief The observable for player entity position updates.
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*/
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static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
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static Observable<Entity*, const WorldPackets::PositionUpdate&> OnPlayerPositionUpdate;
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protected:
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LWOOBJID m_ObjectID;
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@ -34,7 +34,7 @@ void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
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m_IsOnRail = val;
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}
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void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
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void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const WorldPackets::PositionUpdate::RemoteInputInfo& remoteInputInfo) {
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if (remoteInputInfo == m_RemoteInputInfo) return;
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this->m_RemoteInputInfo = remoteInputInfo;
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m_DirtyPosition = true;
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@ -4,7 +4,7 @@
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#include "Entity.h"
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#include "PhysicsComponent.h"
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#include "eReplicaComponentType.h"
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#include "PositionUpdate.h"
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#include "WorldPackets.h"
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/**
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* Physics component for vehicles.
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@ -65,7 +65,7 @@ public:
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*/
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const bool GetIsOnRail() const { return m_IsOnRail; }
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void SetRemoteInputInfo(const RemoteInputInfo&);
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void SetRemoteInputInfo(const WorldPackets::PositionUpdate::RemoteInputInfo& remoteInputInfo);
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private:
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NiPoint3 m_Velocity;
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@ -76,5 +76,5 @@ private:
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float m_SoftUpdate = 0;
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uint32_t m_EndBehavior;
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RemoteInputInfo m_RemoteInputInfo;
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WorldPackets::PositionUpdate::RemoteInputInfo m_RemoteInputInfo;
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};
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@ -5,7 +5,6 @@
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#include "ClientPackets.h"
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#include "dCommonVars.h"
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#include "PositionUpdate.h"
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#include "LDFFormat.h"
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#include "ZCompression.h"
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@ -139,111 +138,3 @@ namespace ClientPackets {
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bitStream.Write<uint8_t>(supportsObjects);
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}
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}
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ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatMessage message;
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uint32_t messageLength;
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inStream.Read(message.chatChannel);
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inStream.Read(message.unknown);
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inStream.Read(messageLength);
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for (uint32_t i = 0; i < (messageLength - 1); ++i) {
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uint16_t character;
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inStream.Read(character);
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message.message.push_back(character);
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}
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return message;
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}
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PositionUpdate ClientPackets::HandleClientPositionUpdate(Packet* packet) {
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PositionUpdate update;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(update.position.x);
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inStream.Read(update.position.y);
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inStream.Read(update.position.z);
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inStream.Read(update.rotation.x);
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inStream.Read(update.rotation.y);
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inStream.Read(update.rotation.z);
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inStream.Read(update.rotation.w);
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inStream.Read(update.onGround);
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inStream.Read(update.onRail);
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bool velocityFlag = false;
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inStream.Read(velocityFlag);
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if (velocityFlag) {
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inStream.Read(update.velocity.x);
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inStream.Read(update.velocity.y);
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inStream.Read(update.velocity.z);
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}
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bool angVelocityFlag = false;
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inStream.Read(angVelocityFlag);
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if (angVelocityFlag) {
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inStream.Read(update.angularVelocity.x);
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inStream.Read(update.angularVelocity.y);
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inStream.Read(update.angularVelocity.z);
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(update.localSpaceInfo.objectId);
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inStream.Read(update.localSpaceInfo.position.x);
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inStream.Read(update.localSpaceInfo.position.y);
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inStream.Read(update.localSpaceInfo.position.z);
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bool hasLinearVelocity = false;
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(update.localSpaceInfo.linearVelocity.x);
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inStream.Read(update.localSpaceInfo.linearVelocity.y);
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inStream.Read(update.localSpaceInfo.linearVelocity.z);
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}
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}
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bool hasRemoteInputInfo{};
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if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(update.remoteInputInfo.m_RemoteInputX);
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inStream.Read(update.remoteInputInfo.m_RemoteInputY);
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inStream.Read(update.remoteInputInfo.m_IsPowersliding);
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inStream.Read(update.remoteInputInfo.m_IsModified);
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}
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return update;
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}
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ChatModerationRequest ClientPackets::HandleChatModerationRequest(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatModerationRequest request;
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inStream.Read(request.chatLevel);
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inStream.Read(request.requestID);
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for (uint32_t i = 0; i < 42; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.receiver.push_back(static_cast<uint8_t>(character));
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}
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if (!request.receiver.empty()) {
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if (std::string(request.receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
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request.receiver = std::string(request.receiver.c_str() + 4, request.receiver.size() - 4);
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}
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}
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uint16_t messageLength;
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inStream.Read(messageLength);
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for (uint32_t i = 0; i < messageLength; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.message.push_back(static_cast<uint8_t>(character));
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}
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return request;
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}
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struct Packet;
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struct ChatMessage {
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uint8_t chatChannel = 0;
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uint16_t unknown = 0;
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std::u16string message;
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};
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struct ChatModerationRequest {
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uint8_t chatLevel = 0;
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uint8_t requestID = 0;
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std::string receiver;
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std::string message;
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};
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class User;
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struct SystemAddress;
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enum class eCharacterCreationResponse : uint8_t;
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enum class eRenameResponse : uint8_t;
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namespace ClientPackets {
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ChatMessage HandleChatMessage(Packet* packet);
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PositionUpdate HandleClientPositionUpdate(Packet* packet);
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ChatModerationRequest HandleChatModerationRequest(Packet* packet);
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struct LoadStaticZone : public LUBitStream {
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LWOZONEID zoneID;
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uint32_t checksum = 0;
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@ -30,13 +30,123 @@ namespace WorldPackets {
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data.Insert("Description4", Game::config->GetValue("help_4_description"));
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break;
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case eLanguageCodeID::PL_US:
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[[fallthrough]];
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case eLanguageCodeID::DE_DE:
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[[fallthrough]];
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case eLanguageCodeID::EN_GB:
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[[fallthrough]];
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default:
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break;
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}
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GameMessages::SendUIMessageServerToSingleClient(player, sysAddr, "UIHelpTop5", data);
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}
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bool GeneralChatMessage::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(chatChannel));
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VALIDATE_READ(bitStream.Read(unknown));
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uint32_t messageLength;
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VALIDATE_READ(bitStream.Read(messageLength));
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for (uint32_t i = 0; i < (messageLength - 1); ++i) {
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uint16_t character;
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VALIDATE_READ(bitStream.Read(character));
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message.push_back(character);
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}
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return true;
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}
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void GeneralChatMessage::Handle() {
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}
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bool PositionUpdate::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(position.x));
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VALIDATE_READ(bitStream.Read(position.y));
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VALIDATE_READ(bitStream.Read(position.z));
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VALIDATE_READ(bitStream.Read(rotation.x));
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VALIDATE_READ(bitStream.Read(rotation.y));
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VALIDATE_READ(bitStream.Read(rotation.z));
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VALIDATE_READ(bitStream.Read(rotation.w));
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VALIDATE_READ(bitStream.Read(onGround));
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VALIDATE_READ(bitStream.Read(onRail));
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bool velocityFlag = false;
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if (bitStream.Read(velocityFlag) && velocityFlag) {
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VALIDATE_READ(bitStream.Read(velocity.x));
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VALIDATE_READ(bitStream.Read(velocity.y));
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VALIDATE_READ(bitStream.Read(velocity.z));
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}
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bool angVelocityFlag = false;
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if (bitStream.Read(angVelocityFlag) && angVelocityFlag) {
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VALIDATE_READ(bitStream.Read(angularVelocity.x));
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VALIDATE_READ(bitStream.Read(angularVelocity.y));
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VALIDATE_READ(bitStream.Read(angularVelocity.z));
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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VALIDATE_READ(bitStream.Read(hasLocalSpaceInfo));
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if (hasLocalSpaceInfo) {
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VALIDATE_READ(bitStream.Read(localSpaceInfo.objectId));
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VALIDATE_READ(bitStream.Read(localSpaceInfo.position.x));
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VALIDATE_READ(bitStream.Read(localSpaceInfo.position.y));
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VALIDATE_READ(bitStream.Read(localSpaceInfo.position.z));
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bool hasLinearVelocity = false;
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if (bitStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.x));
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VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.y));
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VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.z));
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}
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}
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bool hasRemoteInputInfo{};
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VALIDATE_READ(bitStream.Read(hasRemoteInputInfo));
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if (hasRemoteInputInfo) {
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VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputX));
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VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputY));
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VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsPowersliding));
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VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsModified));
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}
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return true;
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}
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void PositionUpdate::Handle() {
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}
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bool StringCheck::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(chatLevel));
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VALIDATE_READ(bitStream.Read(requestID));
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for (uint32_t i = 0; i < 42; ++i) {
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uint16_t character;
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VALIDATE_READ(bitStream.Read(character));
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receiver.push_back(static_cast<uint8_t>(character));
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}
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if (!receiver.empty()) {
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if (std::string(receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
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receiver = std::string(receiver.c_str() + 4, receiver.size() - 4);
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}
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}
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uint32_t messageLength;
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VALIDATE_READ(bitStream.Read(messageLength));
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for (uint32_t i = 0; i < messageLength; ++i) {
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uint16_t character;
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VALIDATE_READ(bitStream.Read(character));
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message.push_back(static_cast<uint8_t>(character));
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}
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return true;
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}
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void StringCheck::Handle() {
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}
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}
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@ -26,6 +26,56 @@ namespace WorldPackets {
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle() override;
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};
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struct GeneralChatMessage : public LUBitStream {
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uint8_t chatChannel = 0;
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uint16_t unknown = 0;
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std::u16string message;
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GeneralChatMessage() : LUBitStream(eConnectionType::WORLD, MessageType::World::GENERAL_CHAT_MESSAGE) {};
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle() override;
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};
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struct PositionUpdate : public LUBitStream {
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NiPoint3 position = NiPoint3Constant::ZERO;
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NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
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bool onGround = false;
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bool onRail = false;
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NiPoint3 velocity = NiPoint3Constant::ZERO;
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NiPoint3 angularVelocity = NiPoint3Constant::ZERO;
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struct LocalSpaceInfo {
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LWOOBJID objectId = LWOOBJID_EMPTY;
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NiPoint3 position = NiPoint3Constant::ZERO;
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NiPoint3 linearVelocity = NiPoint3Constant::ZERO;
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};
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LocalSpaceInfo localSpaceInfo;
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struct RemoteInputInfo {
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX = 0;
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float m_RemoteInputY = 0;
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bool m_IsPowersliding = false;
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bool m_IsModified = false;
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};
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RemoteInputInfo remoteInputInfo;
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PositionUpdate() : LUBitStream(eConnectionType::WORLD, MessageType::World::POSITION_UPDATE) {};
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle() override;
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};
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struct StringCheck : public LUBitStream {
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uint8_t chatLevel = 0;
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uint8_t requestID = 0;
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std::string receiver;
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std::string message;
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StringCheck() : LUBitStream(eConnectionType::WORLD, MessageType::World::STRING_CHECK) {};
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle() override;
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};
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}
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#endif // WORLDPACKETS_H
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@ -77,7 +77,6 @@
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#include "Server.h"
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#include "PositionUpdate.h"
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#include "PlayerManager.h"
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#include "eLoginResponse.h"
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#include "MissionComponent.h"
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@ -1223,8 +1222,8 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::POSITION_UPDATE: {
|
||||
auto positionUpdate = ClientPackets::HandleClientPositionUpdate(packet);
|
||||
|
||||
WorldPackets::PositionUpdate positionUpdate;
|
||||
positionUpdate.Deserialize(inStream);
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
LOG("Unable to get user to parse position update");
|
||||
@ -1276,7 +1275,8 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::STRING_CHECK: {
|
||||
auto request = ClientPackets::HandleChatModerationRequest(packet);
|
||||
WorldPackets::StringCheck request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -1354,7 +1354,8 @@ void HandlePacket(Packet* packet) {
|
||||
if (g_ChatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
WorldPackets::GeneralChatMessage chatMessage;
|
||||
chatMessage.Deserialize(inStream);
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -1400,7 +1401,6 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case MessageType::World::UI_HELP_TOP_5: {
|
||||
WorldPackets::UIHelpTop5 help;
|
||||
help.Deserialize(inStream);
|
||||
|
Loading…
x
Reference in New Issue
Block a user