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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
respect try-parse
consolidate space trimming
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parent
2bb39f4fa5
commit
5612e57590
@ -73,7 +73,7 @@ void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) {
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GameMessages::SendPlayNDAudioEmitter(m_Parent, UNASSIGNED_SYSTEM_ADDRESS, data);
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GameMessages::SendPlayNDAudioEmitter(m_Parent, UNASSIGNED_SYSTEM_ADDRESS, data);
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break;
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break;
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case eWaypointCommandType::BOUNCE:
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case eWaypointCommandType::BOUNCE:
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Game::logger->LogDebug("MovementAIComponent", "Unable to process bounce waypoint command server side");
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Game::logger->LogDebug("MovementAIComponent", "Unable to process bounce waypoint command server side!");
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break;
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break;
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case eWaypointCommandType::INVALID:
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case eWaypointCommandType::INVALID:
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default:
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default:
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@ -111,7 +111,7 @@ void MovementAIComponent::HandleWaypointCommandCastSkill(const std::string& data
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return;
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return;
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}
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}
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uint32_t skillId = 0;
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uint32_t skillId = 0;
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GeneralUtils::TryParse<uint32_t>(data, skillId);
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if (!GeneralUtils::TryParse<uint32_t>(data, skillId)) return;
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if (skillId != 0) skillComponent->CastSkill(skillId);
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if (skillId != 0) skillComponent->CastSkill(skillId);
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return;
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return;
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}
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}
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@ -149,8 +149,7 @@ void MovementAIComponent::HandleWaypointCommandUnequipInventory(const std::strin
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float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) {
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float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) {
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float delay = 0.0f;
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float delay = 0.0f;
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std::string delayString = data;
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std::string delayString = data;
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delayString.erase(std::remove_if(delayString.begin(), delayString.end(), isspace), delayString.end());
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if (!GeneralUtils::TryParse<float>(delayString, delay)) return;
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GeneralUtils::TryParse<float>(delayString, delay);
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return delay;
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return delay;
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}
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}
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@ -166,7 +165,7 @@ void MovementAIComponent::HandleWaypointCommandTeleport(const std::string& data)
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void MovementAIComponent::HandleWaypointCommandPathSpeed(const std::string& data) {
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void MovementAIComponent::HandleWaypointCommandPathSpeed(const std::string& data) {
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float speed = 0.0;
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float speed = 0.0;
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GeneralUtils::TryParse<float>(data, speed);
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if (!GeneralUtils::TryParse<float>(data, speed)) return;
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SetCurrentSpeed(speed);
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SetCurrentSpeed(speed);
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}
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}
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@ -187,7 +186,7 @@ void MovementAIComponent::HandleWaypointCommandRemoveNPC(const std::string& data
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return;
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return;
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}
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}
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uint32_t factionID = -1;
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uint32_t factionID = -1;
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GeneralUtils::TryParse<uint32_t>(data, factionID);
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if (!GeneralUtils::TryParse<uint32_t>(data, factionID)) return;
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if (destroyableComponent->BelongsToFaction(factionID)) m_Parent->Kill();
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if (destroyableComponent->BelongsToFaction(factionID)) m_Parent->Kill();
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}
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}
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}
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}
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@ -199,7 +198,7 @@ void MovementAIComponent::HandleWaypointCommandChangeWaypoint(const std::string&
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if (data.find(",") != std::string::npos){
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if (data.find(",") != std::string::npos){
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auto datas = GeneralUtils::SplitString(data, ',');
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auto datas = GeneralUtils::SplitString(data, ',');
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path_string = datas.at(0);
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path_string = datas.at(0);
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GeneralUtils::TryParse(datas.at(1), index);
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if (!GeneralUtils::TryParse(datas.at(1), index)) return;
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} else path_string = data;
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} else path_string = data;
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if (path_string != "") {
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if (path_string != "") {
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@ -210,7 +209,7 @@ void MovementAIComponent::HandleWaypointCommandChangeWaypoint(const std::string&
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void MovementAIComponent::HandleWaypointCommandSpawnObject(const std::string& data) {
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void MovementAIComponent::HandleWaypointCommandSpawnObject(const std::string& data) {
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LOT newObjectLOT = 0;
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LOT newObjectLOT = 0;
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GeneralUtils::TryParse(data, newObjectLOT);
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if (!GeneralUtils::TryParse(data, newObjectLOT)) return;
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EntityInfo info{};
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EntityInfo info{};
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info.lot = newObjectLOT;
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info.lot = newObjectLOT;
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info.pos = m_Parent->GetPosition();
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info.pos = m_Parent->GetPosition();
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@ -550,9 +550,10 @@ void Zone::LoadPath(std::istream& file) {
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LDFBaseData* ldfConfig = nullptr;
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LDFBaseData* ldfConfig = nullptr;
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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// cause NetDevil puts spaces in things that don't need spaces
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// cause NetDevil puts spaces in things that don't need spaces
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parameter.erase(std::remove_if(parameter.begin(), parameter.end(), isspace), parameter.end());
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parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
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auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
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auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
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if(waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
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if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
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if (waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
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else Game::logger->Log("Zone", "Tried to load invalid waypoint command '%s'", parameter.c_str());
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else Game::logger->Log("Zone", "Tried to load invalid waypoint command '%s'", parameter.c_str());
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} else {
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} else {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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