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Add invite initial response msg (#1775)
re-do team leave logic to send more accurate messages Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams).
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@@ -284,41 +284,39 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
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}
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}
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void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
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const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
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void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
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LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
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const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
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if (index == team->memberIDs.end()) return;
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const auto& member = GetPlayerData(playerID);
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if (member && !silent) {
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ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
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}
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const auto memberName = GetName(playerID);
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for (const auto memberId : team->memberIDs) {
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if (silent && memberId == playerID) {
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continue;
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}
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
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}
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team->memberIDs.erase(index);
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UpdateTeamsOnWorld(team, false);
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const auto& member = GetPlayerData(causingPlayerID);
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const auto causingMemberName = GetName(causingPlayerID);
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if (member && !silent) {
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ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
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}
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if (team->memberIDs.size() <= 1) {
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DisbandTeam(team);
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} else {
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if (playerID == team->leaderID) {
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PromoteMember(team, team->memberIDs[0]);
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DisbandTeam(team, causingPlayerID, causingMemberName);
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} else /* team has enough members to be a team still */ {
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team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
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for (const auto memberId : team->memberIDs) {
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if (silent && memberId == causingPlayerID) {
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continue;
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}
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
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}
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UpdateTeamsOnWorld(team, false);
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}
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}
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@@ -334,20 +332,19 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
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}
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}
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void PlayerContainer::DisbandTeam(TeamData* team) {
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const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
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void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
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const auto index = std::ranges::find(GetTeams(), team);
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if (index == GetTeams().end()) return;
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LOG_DEBUG("Disbanding team %i", (*index)->teamID);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
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ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
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}
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UpdateTeamsOnWorld(team, true);
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