Only works on linux, get rekt
This commit is contained in:
Aaron Kimbre 2024-04-21 02:09:54 -05:00
parent 99e7349f6c
commit 55a52b6cc0
4 changed files with 74 additions and 1 deletions

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@ -1,4 +1,5 @@
set(DCHATSERVER_SOURCES
"ChatHttpApi.cpp"
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"

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@ -0,0 +1,62 @@
#include <cstdint>
#include <nlohmann/json.hpp>
#include "ChatHttpApi.h"
#include "dCommonVars.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "httplib.h"
#include "dServer.h"
#include "PlayerContainer.h"
using json = nlohmann::json;
namespace {
httplib::Server m_APIServer;
}
void ChatHttpApi::Listen(const uint32_t port) {
m_APIServer.Post("/announce", [](const httplib::Request& req, httplib::Response& res) {
const json data = json::parse(req.body);
if (!data.contains("title")) {
res.set_content("{\"error\":\"Missing paramater: title\"}", "application/json");
res.status = 400;
return;
}
std::string title = data["title"];
if (!data.contains("message")) {
res.set_content("{\"error\":\"Missing paramater: message\"}", "application/json");
res.status = 400;
return;
}
std::string message = data["message"];
// build and send the packet to all world servers
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
});
m_APIServer.Get("/who", [](const httplib::Request& req, httplib::Response& res) {
json data;
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
if (!playerData) continue;
auto map = std::to_string(playerData.zoneID.GetMapID());
if (!data.contains(map)) data[map] = json::array();
data[map].push_back(playerData.playerName);
}
res.set_content(data.dump(), "application/json");
if (data.empty()) res.status = 204;
});
m_APIServer.listen("0.0.0.0", port);
};
void ChatHttpApi::Stop(){
m_APIServer.stop();
}

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@ -0,0 +1,6 @@
#include "httplib.h"
namespace ChatHttpApi {
void Listen(const uint32_t port);
void Stop();
};

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@ -20,6 +20,7 @@
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
#include "ChatHttpApi.h"
#include "Game.h"
#include "Server.h"
@ -122,6 +123,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
std::thread APIThread(ChatHttpApi::Listen, ourPort);
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@ -174,7 +177,8 @@ int main(int argc, char** argv) {
delete Game::server;
delete Game::logger;
delete Game::config;
ChatHttpApi::Stop();
APIThread.join();
return EXIT_SUCCESS;
}