fix(destroyable): take template factions from factionList, keeping -1

The client reads an object's factions only from the DestructibleComponent
factionList (LWODestroyableComponent::LoadDataFromTemplate 0x00c9f900: one
atol per comma-separated token, -1 kept; the faction column is not read),
and live replicated that list: [-1] on 12,829 constructions (vendors,
quickbuilds, bouncers). DLU added the faction column and dropped -1,
so those objects were sent with no factions, and the four rows with faction 6
but factionList "-1" were sent as [6].

-1 has no Factions row, so it adds no friends or enemies.

Test: ReplicaConstructionTest.TemplateFactionMinusOneIsReplicated.

Check in game: vendors, quickbuilds, bouncers and NPCs still can't be
attacked; enemies still fight players and pets; smashables still smash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 05:25:40 -05:00
parent c711eb8045
commit 545db47a40
4 changed files with 43 additions and 12 deletions

View File

@@ -357,6 +357,18 @@ void DestroyableComponent::SetIsShielded(bool value) {
m_IsShielded = value;
}
void DestroyableComponent::AddTemplateFactions(const std::string& factionList) {
// The client (LWODestroyableComponent::LoadDataFromTemplate) and live took the factions from the row's factionList,
// -1 included (live replicated it as [-1]); the faction column is not used.
std::stringstream ss(factionList);
std::string token;
while (std::getline(ss, token, ',')) {
const auto faction = GeneralUtils::TryParse<int32_t>(token);
if (faction) AddFaction(faction.value(), faction.value() == -1);
}
}
void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignoreChecks) {
// Ignore factionID -1
if (factionID == -1 && !ignoreChecks) return;