mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 19:08:08 +00:00
WIP
This commit is contained in:
@@ -322,6 +322,7 @@ endif()
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add_subdirectory(dWorldServer)
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add_subdirectory(dAuthServer)
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add_subdirectory(dChatServer)
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add_subdirectory(dDashboardServer)
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add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
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target_precompile_headers(
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@@ -26,12 +26,14 @@ void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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reply.contentType = ContentType::JSON;
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}
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void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = TeamContainer::GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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reply.contentType = ContentType::JSON;
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}
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void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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@@ -39,6 +41,7 @@ void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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reply.contentType = ContentType::JSON;
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return;
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}
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@@ -47,6 +50,7 @@ void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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reply.contentType = ContentType::JSON;
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} else {
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ChatPackets::Announcement announcement;
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@@ -56,6 +60,7 @@ void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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reply.contentType = ContentType::JSON;
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}
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}
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8
dDashboardServer/CMakeLists.txt
Normal file
8
dDashboardServer/CMakeLists.txt
Normal file
@@ -0,0 +1,8 @@
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set(DDASHBOARDSERVER_SOURCES
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"DashboardWeb.cpp"
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)
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add_executable(DashboardServer "DashboardServer.cpp" "DashboardWeb.cpp")
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target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dServer dWeb inja)
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target_include_directories(DashboardServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer ${PROJECT_SOURCE_DIR}/dWeb)
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add_compile_definitions(DashboardServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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182
dDashboardServer/DashboardServer.cpp
Normal file
182
dDashboardServer/DashboardServer.cpp
Normal file
@@ -0,0 +1,182 @@
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#include <iostream>
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#include <string>
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#include <chrono>
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#include <thread>
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//DLU Includes:
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "Logger.h"
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#include "Database.h"
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#include "dConfig.h"
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#include "Diagnostics.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "ServiceType.h"
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#include "StringifiedEnum.h"
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#include "Game.h"
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#include "Server.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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#include "MessageIdentifiers.h"
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#include "DashboardWeb.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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AssetManager* assetManager = nullptr;
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Game::signal_t lastSignal = 0;
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std::mt19937 randomEngine;
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}
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int main(int argc, char** argv) {
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constexpr uint32_t dashboardFramerate = mediumFramerate;
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constexpr uint32_t dashboardFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Dashboard");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("dashboardconfig.ini");
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//Create all the objects we need to run our service:
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Server::SetupLogger("DashboardServer");
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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//Read our config:
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LOG("Starting Dashboard server...");
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LOG("Version: %s", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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try {
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std::string clientPathStr = Game::config->GetValue("client_location");
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if (clientPathStr.empty()) clientPathStr = "./res";
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std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
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if (clientPath.is_relative()) {
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clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
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}
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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//Connect to the Database
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try {
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Database::Connect();
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} catch (std::exception& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("DashboardServer");
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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// setup the chat api web server
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const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(80);
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if (!Game::web.Startup("localhost", web_server_port)) {
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// if we want the web server and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("DashboardServer");
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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DashboardWeb::RegisterRoutes();
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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std::string masterPassword;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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std::string ourIP = "localhost";
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const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
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const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("dashboard_server_port")).value_or(2006);
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServiceType::COMMON, Game::config, &Game::lastSignal, masterPassword);
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Game::randomEngine = std::mt19937(time(0));
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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constexpr uint32_t logFlushTime = 30 * dashboardFramerate; // 30 seconds in frames
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constexpr uint32_t sqlPingTime = 10 * 60 * dashboardFramerate; // 10 minutes in frames
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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auto lastTime = std::chrono::high_resolution_clock::now();
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Game::logger->Flush(); // once immediately before main loop
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while (!Game::ShouldShutdown()) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= dashboardFramerate)
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break; //Exit our loop, shut down.
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} else framesSinceMasterDisconnect = 0;
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const auto currentTime = std::chrono::high_resolution_clock::now();
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const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
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lastTime = currentTime;
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// Check and handle web requests:
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Game::web.ReceiveRequests();
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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} else framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
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if (framesSinceLastSQLPing >= sqlPingTime) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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uint32_t masterPort;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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}
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framesSinceLastSQLPing = 0;
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} else framesSinceLastSQLPing++;
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//Sleep our thread since auth can afford to.
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t += std::chrono::milliseconds(dashboardFrameDelta); //Chat can run at a lower "fps"
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std::this_thread::sleep_until(t);
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}
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//Delete our objects here:
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Database::Destroy("DashboardServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_SUCCESS;
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}
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11
dDashboardServer/DashboardWeb.cpp
Normal file
11
dDashboardServer/DashboardWeb.cpp
Normal file
@@ -0,0 +1,11 @@
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#include "DashboardWeb.h"
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#include <inja/inja.hpp>
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// default home page
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namespace DashboardWeb {
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void RegisterRoutes() {
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}
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}
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14
dDashboardServer/DashboardWeb.h
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14
dDashboardServer/DashboardWeb.h
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@@ -0,0 +1,14 @@
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#ifndef __DASHBOARDWEB_H__
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#define __DASHBOARDWEB_H__
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#include <string>
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#include <functional>
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#include "Web.h"
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namespace DashboardWeb {
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void RegisterRoutes();
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};
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#endif // __DASHBOARDWEB_H__
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@@ -13,7 +13,6 @@ namespace Game {
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}
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namespace {
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const char* jsonContentType = "Content-Type: application/json\r\n";
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const std::string wsSubscribed = "{\"status\":\"subscribed\"}";
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const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}";
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std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
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@@ -73,7 +72,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), jsonContentType, reply.message.c_str());
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mg_http_reply(connection, static_cast<int>(reply.status), reply.contentType.c_str(), reply.message.c_str());
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}
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26
dWeb/Web.h
26
dWeb/Web.h
@@ -20,10 +20,36 @@ enum class eHTTPMethod;
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// Forward declaration for mongoose manager
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typedef struct mg_mgr mg_mgr;
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namespace ContentType {
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const std::string JSON = "Content-Type: application/json\r\n";
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const std::string HTML = "Content-Type: text/html\r\n";
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const std::string PLAIN = "Content-Type: text/plain\r\n";
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const std::string CSS = "Content-Type: text/css\r\n";
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const std::string JAVASCRIPT = "Content-Type: application/javascript\r\n";
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const std::string ICO = "Content-Type: image/x-icon\r\n";
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const std::string PNG = "Content-Type: image/png\r\n";
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const std::string SVG = "Content-Type: image/svg+xml\r\n";
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const std::string JPG = "Content-Type: image/jpeg\r\n";
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const std::string GIF = "Content-Type: image/gif\r\n";
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const std::string WEBP = "Content-Type: image/webp\r\n";
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const std::string MP4 = "Content-Type: video/mp4\r\n";
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const std::string OGG = "Content-Type: audio/ogg\r\n";
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const std::string MP3 = "Content-Type: audio/mpeg\r\n";
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const std::string BINARY = "Content-Type: application/octet-stream\r\n";
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const std::string FORM = "Content-Type: application/x-www-form-urlencoded\r\n";
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const std::string MULTIPART = "Content-Type: multipart/form-data\r\n";
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const std::string ZIP = "Content-Type: application/zip\r\n";
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const std::string PDF = "Content-Type: application/pdf\r\n";
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const std::string XML = "Content-Type: application/xml\r\n";
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const std::string CSV = "Content-Type: text/csv\r\n";
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const std::string YAML = "Content-Type: application/x-yaml\r\n";
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}
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// For passing HTTP messages between functions
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struct HTTPReply {
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eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
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std::string message = "{\"error\":\"Not Found\"}";
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std::string contentType = ContentType::JSON;
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};
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// HTTP route structure
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10
thirdparty/CMakeLists.txt
vendored
10
thirdparty/CMakeLists.txt
vendored
@@ -77,6 +77,16 @@ FetchContent_Declare(
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FetchContent_MakeAvailable(glm)
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FetchContent_Declare(
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inja
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GIT_REPOSITORY https://github.com/pantor/inja.git
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GIT_TAG b2276440be8334aeba9cd5d628c2731d0f6a5809 #refs/tags/v3.4.0
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GIT_PROGRESS TRUE
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GIT_SHALLOW 1
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)
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FetchContent_MakeAvailable(inja)
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add_subdirectory(MD5)
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add_subdirectory(mongoose)
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