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Distance for pet digs increased slightly to help with navmesh issues (#1151)
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@ -449,7 +449,7 @@ void PetComponent::Update(float deltaTime) {
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NiPoint3 tresurePosition = closestTresure->GetPosition();
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NiPoint3 tresurePosition = closestTresure->GetPosition();
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float distance = Vector3::DistanceSquared(position, tresurePosition);
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float distance = Vector3::DistanceSquared(position, tresurePosition);
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if (distance < 3 * 3) {
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if (distance < 5 * 5) {
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m_Interaction = closestTresure->GetObjectID();
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m_Interaction = closestTresure->GetObjectID();
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true);
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true);
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