refactor: remove the packet macros, WriteHeader and PacketUtils

Nothing in the server writes or reads a packet by hand any more, so the
helpers for doing so go:
- CBITSTREAM, CMSGHEADER, CINSTREAM, CINSTREAM_SKIP_HEADER, SEND_PACKET,
  SEND_PACKET_BROADCAST and HEADER_SIZE leave dCommonVars.h;
- the free BitStreamUtils::WriteHeader (LUBitStream::WriteHeader writes the
  same bytes) and the unused PacketUtils::SavePacket are deleted.
The last raw reads are replaced: WorldServer builds its input stream
directly, the master packet logs read the header with
LUBitStream::ReadHeader instead of peeking at packet->data[1] and [3], and
MessageInspector reads a sent game message's header with the new
NetGameMsg::ReadPacketHeader (the counterpart of WritePacket) instead of
memcmp/memcpy. packet->data[0] is still compared with RakNet's own
connection IDs.

The frozen oracles keep using the macros verbatim through the test-only
tests/dGameTests/LegacyPacketMacros.h; the HeaderSkip tests, which only
tested CINSTREAM_SKIP_HEADER, are removed.

docs/PacketArchitecture.md: "where we are" now describes the final state
and what still touches raw bytes (RakNet IDs, replica headers, behavior bit
streams), and a new section collects the known wire discrepancies found
during the conversion, with client addresses.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 00:59:12 -05:00
parent b2a1e9e0b8
commit 542f0a89f0
34 changed files with 154 additions and 100 deletions

View File

@@ -838,7 +838,9 @@ namespace {
void HandleMasterPacket(Packet* packet) {
if (packet->length < 4) return;
if (!MasterHandlers().Dispatch(packet, ServiceType::MASTER)) {
LOG("Unknown packet ID from master %i", int(packet->data[3]));
RakNet::BitStream inStream(packet->data, packet->length, false);
LUBitStream header;
if (header.ReadHeader(inStream)) LOG("Unknown packet ID from master %i", header.internalPacketID);
}
}
@@ -1627,7 +1629,7 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
CINSTREAM;
RakNet::BitStream inStream(packet->data, packet->length, false);
LUBitStream luBitStream;
if (!luBitStream.ReadHeader(inStream)) return;