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refactor: remove the packet macros, WriteHeader and PacketUtils
Nothing in the server writes or reads a packet by hand any more, so the helpers for doing so go: - CBITSTREAM, CMSGHEADER, CINSTREAM, CINSTREAM_SKIP_HEADER, SEND_PACKET, SEND_PACKET_BROADCAST and HEADER_SIZE leave dCommonVars.h; - the free BitStreamUtils::WriteHeader (LUBitStream::WriteHeader writes the same bytes) and the unused PacketUtils::SavePacket are deleted. The last raw reads are replaced: WorldServer builds its input stream directly, the master packet logs read the header with LUBitStream::ReadHeader instead of peeking at packet->data[1] and [3], and MessageInspector reads a sent game message's header with the new NetGameMsg::ReadPacketHeader (the counterpart of WritePacket) instead of memcmp/memcpy. packet->data[0] is still compared with RakNet's own connection IDs. The frozen oracles keep using the macros verbatim through the test-only tests/dGameTests/LegacyPacketMacros.h; the HeaderSkip tests, which only tested CINSTREAM_SKIP_HEADER, are removed. docs/PacketArchitecture.md: "where we are" now describes the final state and what still touches raw bytes (RakNet IDs, replica headers, behavior bit streams), and a new section collects the known wire discrepancies found during the conversion, with client addresses. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1029,8 +1029,12 @@ void HandlePacket(Packet* packet) {
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if (packet->length < 4) return;
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if (!MasterHandlers().Dispatch(packet, ServiceType::MASTER) && packet->data[0] == ID_USER_PACKET_ENUM && static_cast<ServiceType>(packet->data[1]) == ServiceType::MASTER) {
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LOG("Unknown master packet ID from server: %i", packet->data[3]);
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if (!MasterHandlers().Dispatch(packet, ServiceType::MASTER)) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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LUBitStream header;
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if (header.ReadHeader(inStream) && header.connectionType == ServiceType::MASTER) {
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LOG("Unknown master packet ID from server: %i", header.internalPacketID);
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}
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}
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}
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