mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies * Add garbage collection * Add comment * Add constexpr for lagFrames
This commit is contained in:
@@ -80,7 +80,9 @@ struct BehaviorContext
|
||||
|
||||
uint32_t GetUniqueSkillId() const;
|
||||
|
||||
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts = false);
|
||||
void UpdatePlayerSyncs(float deltaTime);
|
||||
|
||||
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, const float duration, bool ignoreInterrupts = false);
|
||||
|
||||
void RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);
|
||||
|
||||
|
Reference in New Issue
Block a user