Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)

* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
This commit is contained in:
David Markowitz
2023-04-05 06:57:47 -07:00
committed by GitHub
parent 3202b5a36e
commit 541250176c
10 changed files with 51 additions and 24 deletions

View File

@@ -13,7 +13,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
};
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts);
context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts, this->m_delay * i);
}
}