Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)

* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
This commit is contained in:
David Markowitz
2023-04-05 06:57:47 -07:00
committed by GitHub
parent 3202b5a36e
commit 541250176c
10 changed files with 51 additions and 24 deletions

View File

@@ -13,7 +13,7 @@ void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return;
}
context->RegisterSyncBehavior(handle, this, branch);
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
@@ -47,4 +47,5 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
}
void AirMovementBehavior::Load() {
this->m_Timeout = (GetFloat("timeout_ms") / 1000.0f);
}