feat(events): read EventGating and run the Crux Prime pirateDay loads

EventGating (eventName, date_start, date_end; 8 rows) is only in the
CDClient for the server: the 1.10.64 client has no string for it. The
dates are Unix times (UTC), inclusive: pirateDay 2011-09-19 00:00 to
2011-09-20 23:59:59 (Talk Like a Pirate Day), buildNexusTower 2010-03-09
to 2011-03-14, buildNexusTowerEnd, frostburgh2010_notused and test rows.
The live Lua asked for an event with GetHolidayEvent{eventToCheck =
name}.isValid; the only callers are the Crux Prime random spawners
(L_BASE_RANDOM_SPAWNER.lua, L_AM_ZONE_SERVER.lua), whose only event is
pirateDay. DLU's BaseRandomServer::CheckEvents was a TODO.

- CDEventGatingTable loads the table; HolidayEvents::IsActive(name) is
  true while the dates include now, or when event_1..event_8 names the
  event (every live date is in 2010/2011, so this is how a server turns
  one on; the same settings already switch gatingOnFeature objects).
- BaseRandomServer::CheckEvents: during pirateDay the str and zip areas
  use the event loads from the Lua (80%: 5 pirates on each of type1-3,
  20%: 5 admirals each; multipliers secA 1, secB 1, secC 1.2 for str).
  Inferred: every spawner's Lua put the whole {str, zip} table in its
  zones, which its getRandomLoad walks with ipairs and so finds no load;
  DLU uses each table for the area it names, as L_AM_ZONE_SERVER.lua's
  layout intends.
- sharedconfig.ini says event_N also takes EventGating names.

Check in game: with event_2=pirateDay in sharedconfig.ini, the Crux Prime
areas filled by the str and zip random spawners (spawner networks
em_str_* and em_zip_*) spawn only Maelstrom pirates and admirals; the
other two areas and a server without the setting spawn the usual mix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:41:43 -05:00
parent 01cc349e76
commit 538857db34
11 changed files with 173 additions and 2 deletions

View File

@@ -3,6 +3,7 @@
#include "Spawner.h"
#include "Logger.h"
#include "Entity.h"
#include "HolidayEvents.h"
void BaseRandomServer::BaseStartup(Entity* self) {
self->SetVar<std::string>(u"SpawnState", "min");
@@ -13,7 +14,20 @@ void BaseRandomServer::BaseStartup(Entity* self) {
}
void BaseRandomServer::CheckEvents(Entity* self) {
// TODO: Add events?
// L_BASE_RANDOM_SPAWNER.lua: while a holiday event runs, its loads replace the spawner's. The only event the Crux
// Prime spawners check is pirateDay, with loads for the str and zip areas (each spawner's Lua carries both tables;
// each is used here for the area it names)
if (zoneName != "str" && zoneName != "zip") return;
if (!HolidayEvents::IsActive("pirateDay")) return;
constexpr LOT pirate = 11215;
constexpr LOT admiral = 11216;
zones = {
{ { { pirate, 5, "type1" }, { pirate, 5, "type2" }, { pirate, 5, "type3" } }, 80 },
{ { { admiral, 5, "type1" }, { admiral, 5, "type2" }, { admiral, 5, "type3" } }, 20 },
};
if (zoneName == "str") sectionMultipliers = { { "secA", 1.0f }, { "secB", 1.0f }, { "secC", 1.2f } };
else sectionMultipliers = { { "secA", 1.0f }, { "secB", 1.0f } };
}
void BaseRandomServer::SpawnMapZones(Entity* self) {