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refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& * fix m_BehaviorID initialization * Fix BlockDefinition member naming * remove redundant reset()s * Replace UB forward template declarations with header include * remove unneeded comment * remove non-const ref getters * simplify default behavior id initialization * Fix invalidated use of Getter to set a value * Update AddStripMessage.cpp - change push_back to emplace_back * fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit) * deref * VERY experimental testing of forward declaration of templates - probably will revert * Revert changes (as expected) * Update BlockDefinition.h - remove extraneous semicolons * Update BlockDefinition.h - remove linebreak * Update Amf3.h member naming scheme * fix duplicated code * const iterators * const pointers * reviving this branch * update read switch cases
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@@ -2492,7 +2492,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
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void GameMessages::HandleControlBehaviors(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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AMFDeserialize reader;
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std::unique_ptr<AMFArrayValue> amfArguments{ static_cast<AMFArrayValue*>(reader.Read(inStream)) };
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std::unique_ptr<AMFArrayValue> amfArguments{ static_cast<AMFArrayValue*>(reader.Read(inStream).release()) };
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if (amfArguments->GetValueType() != eAmf::Array) return;
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uint32_t commandLength{};
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