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Implement bubble seriliaztion in controllable physics (#942)
* bubble * "Correct" serialization and enum * Enum update * figured out what things do * accurate types and cleanup * add sanity check add getter add slash command for testing * fix default * cleanup slash command * handle game message probably remove funny slash command add all bubble GM's Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
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@@ -617,6 +617,15 @@ namespace GameMessages {
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void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
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void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
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// bubble
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void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
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void HandleActivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
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void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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};
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#endif // GAMEMESSAGES_H
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