mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 00:48:04 +00:00
Implement bubble seriliaztion in controllable physics (#942)
* bubble * "Correct" serialization and enum * Enum update * figured out what things do * accurate types and cleanup * add sanity check add getter add slash command for testing * fix default * cleanup slash command * handle game message probably remove funny slash command add all bubble GM's Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
This commit is contained in:
@@ -665,9 +665,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DEACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
|
||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user