remove children

We need to make sure we are actually deleting children from the vector of children when they are deleted as entities.
This commit is contained in:
EmosewaMC
2022-06-16 17:50:33 -07:00
parent 4a39221dd0
commit 531c4a594c
2 changed files with 15 additions and 0 deletions

View File

@@ -143,6 +143,7 @@ public:
void SetProximityRadius(dpEntity* entity, std::string name);
void AddChild(Entity* child);
void RemoveChild(Entity* child);
void AddTimer(std::string name, float time);
void AddCallbackTimer(float time, std::function<void()> callback);
bool HasTimer(const std::string& name);