docs: following a player across worlds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 03:06:20 -05:00
parent 826ba058ff
commit 5265da7b2e
3 changed files with 27 additions and 2 deletions

View File

@@ -969,6 +969,14 @@ objects and its sky, with everyone online moving on it live. Pick the zone and,
Click a player to see who it is, double-click (or **Follow**) to keep the camera on them; click an object for its name,
LOT and the scene it belongs to. Needs `client_location`.
Following works across worlds. Live, when the position feed reports the followed player only in another world (another
zone, or another instance when one instance is picked), the view loads that world's scene, keeps the camera on them
and says "<name> moved to <zone> #<instance>"; while the old world still reports them, or before the new one does, it
waits. With **All instances** picked it stays on all instances. In a packet capture's replay the followed character
is followed the same way at the moment their client's packets move to another world server; a capture of one
character follows that character from the start. The replay slider marks each world change with the zone's name
(click a mark to go there); zone names come from the client's locale.
The view fills the window (the page doesn't scroll; the wheel only zooms). View settings are in the **Layers** tab
(on phones, the **Panel** button opens it from the bottom) and are remembered per account.
@@ -1817,7 +1825,9 @@ limits and the replay are in [CaptureReplay.md](CaptureReplay.md).
to the playhead. Filter by name or server; click a packet for its decoded fields (from the server's own packet
structs) and its bytes. Game messages show their names; their fields are decoded by the game message inspector.
- **World 3D** opens the captured movement in World 3D's replay (needs `players_history`); while the capture page
plays, its playhead drives World 3D.
plays, its playhead drives World 3D, which switches to the world the followed character is on (see World 3D).
- The slider marks each time a captured character moved to another world server, with the zone's name (and the
character's, when there are several); click a mark to go there.
- **Export bundle** downloads a portable bundle for the capture tool's replay; **Export anonymised** also replaces
character names and chat, for a local test fixture.