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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -1,6 +1,6 @@
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/*
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* Darkflame Universe
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* Copyright 2018
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* Copyright 2024
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*/
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#ifndef SKILLCOMPONENT_H
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@@ -55,11 +55,11 @@ struct SkillExecutionResult {
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*
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* Skills are a built up by a tree of behaviors. See dGame/dBehaviors/ for a list of behaviors.
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*
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* This system is very conveluted and still has a lot of unknowns.
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* This system is very convoluted and still has a lot of unknowns.
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*/
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class SkillComponent : public Component {
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class SkillComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
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explicit SkillComponent(Entity* parent);
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~SkillComponent() override;
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