chore: Misc. component cleanup (#1433)

* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
This commit is contained in:
jadebenn
2024-01-23 23:13:23 -06:00
committed by GitHub
parent d5e757bd9d
commit 5225c86d65
51 changed files with 99 additions and 104 deletions

View File

@@ -54,9 +54,9 @@ struct Effect {
* Determines that a component should be visibly rendered into the world, most entities have this. This component
* also handles effects that play for entities.
*/
class RenderComponent : public Component {
class RenderComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
RenderComponent(Entity* entity, int32_t componentId = -1);
~RenderComponent() override;