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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -54,9 +54,9 @@ struct Effect {
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* Determines that a component should be visibly rendered into the world, most entities have this. This component
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* also handles effects that play for entities.
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*/
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class RenderComponent : public Component {
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class RenderComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
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RenderComponent(Entity* entity, int32_t componentId = -1);
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~RenderComponent() override;
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