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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -17,9 +17,9 @@
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* Utility component for detecting how close entities are to named proximities for this entity. Allows you to store
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* proximity checks for multiple ojects.
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*/
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class ProximityMonitorComponent : public Component {
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class ProximityMonitorComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
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ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
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~ProximityMonitorComponent() override;
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