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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -25,9 +25,9 @@ enum class ePhysicsEffectType : uint32_t ;
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* trigger gameplay events, for example the bus in Avant Gardens that moves around when the player touches its physics
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* body. Optionally this object can also have effects, like the fans in AG.
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*/
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class PhantomPhysicsComponent : public PhysicsComponent {
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class PhantomPhysicsComponent final : public PhysicsComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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PhantomPhysicsComponent(Entity* parent);
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~PhantomPhysicsComponent() override;
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