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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -55,9 +55,9 @@ struct MovementAIInfo {
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* Component that handles the movement settings of an entity. Not to be confused with the BaseCombatAI component that
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* actually handles attackig and following enemy entities.
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*/
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class MovementAIComponent : public Component {
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class MovementAIComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
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MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
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