chore: Misc. component cleanup (#1433)

* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
This commit is contained in:
jadebenn
2024-01-23 23:13:23 -06:00
committed by GitHub
parent d5e757bd9d
commit 5225c86d65
51 changed files with 99 additions and 104 deletions

View File

@@ -55,9 +55,9 @@ struct MovementAIInfo {
* Component that handles the movement settings of an entity. Not to be confused with the BaseCombatAI component that
* actually handles attackig and following enemy entities.
*/
class MovementAIComponent : public Component {
class MovementAIComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);