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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -10,9 +10,9 @@
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* same as having said items in your inventory (the subkey for this component) this component is the one that
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* renders the entity into the world.
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*/
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class ModuleAssemblyComponent : public Component {
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class ModuleAssemblyComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
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ModuleAssemblyComponent(Entity* parent);
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~ModuleAssemblyComponent() override;
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