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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -11,10 +11,10 @@
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* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
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* switching the LOTs around that we'd like to display.
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*/
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class LUPExhibitComponent : public Component
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class LUPExhibitComponent final : public Component
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{
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
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LUPExhibitComponent(Entity* parent) : Component(parent) {};
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void Update(float deltaTime) override;
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