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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -17,9 +17,9 @@ enum class eStateChangeType : uint32_t;
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* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which
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* indicate which enemies this entity has.
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*/
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class DestroyableComponent : public Component {
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class DestroyableComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
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DestroyableComponent(Entity* parentEntity);
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~DestroyableComponent() override;
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