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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -47,9 +47,9 @@ struct Buff {
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/**
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* Allows for the application of buffs to the parent entity, altering health, armor and imagination.
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*/
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class BuffComponent : public Component {
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class BuffComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
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explicit BuffComponent(Entity* parent);
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