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chore: Misc. component cleanup (#1433)
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
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@@ -45,9 +45,9 @@ struct AiSkillEntry
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/**
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* Handles the AI of entities, making them wander, tether and attack their enemies
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*/
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class BaseCombatAIComponent : public Component {
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class BaseCombatAIComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
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BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
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~BaseCombatAIComponent() override;
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