feat: normalize brick model positions (#1761)

* Add utilities for formats

* Normalize model positions when placing in the world

Have tested that placing a small and very large model both place and are located at the correct position.

* add migration

* Update Logger.cpp

* add some notes and remove some logs

* change arguments and add eof check

Revert "fix: buff station cycling and dying too soon"

This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151.

fix: buff station cycling and dying too soon

Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
This commit is contained in:
David Markowitz
2025-05-05 07:05:12 -07:00
committed by GitHub
parent 0e551429d3
commit 522299c9ec
30 changed files with 620 additions and 66 deletions

View File

@@ -22,7 +22,7 @@ public:
// Inserts a new UGC model into the database.
virtual void InsertNewUgcModel(
std::istringstream& sd0Data,
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) = 0;
@@ -34,9 +34,17 @@ public:
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<int32_t, 5> behaviorIDs) {
std::array<std::pair<int32_t, std::string>, 5> behaviors;
for (int32_t i = 0; i < behaviors.size(); i++) behaviors[i].first = behaviorIDs[i];
UpdateModel(modelID, position, rotation, behaviors);
}
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
// Gets a model by ID
virtual Model GetModel(const LWOOBJID modelID) = 0;
};
#endif //!__IPROPERTIESCONTENTS__H__

View File

@@ -12,6 +12,7 @@ public:
struct Model {
std::stringstream lxfmlData;
LWOOBJID id{};
LWOOBJID modelID{};
};
// Gets all UGC models for the given property id.
@@ -27,6 +28,6 @@ public:
virtual void DeleteUgcModelData(const LWOOBJID& modelId) = 0;
// Inserts a new UGC model into the database.
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) = 0;
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
};
#endif //!__IUGC__H__