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feat: normalize brick model positions (#1761)
* Add utilities for formats * Normalize model positions when placing in the world Have tested that placing a small and very large model both place and are located at the correct position. * add migration * Update Logger.cpp * add some notes and remove some logs * change arguments and add eof check Revert "fix: buff station cycling and dying too soon" This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151. fix: buff station cycling and dying too soon Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
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@@ -8,11 +8,5 @@ namespace ZCompression {
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int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);
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int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
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/**
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* @brief Max size of an inflated sd0 zlib chunk
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*
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*/
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constexpr uint32_t MAX_SD0_CHUNK_SIZE = 1024 * 256;
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}
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