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feat: normalize brick model positions (#1761)
* Add utilities for formats * Normalize model positions when placing in the world Have tested that placing a small and very large model both place and are located at the correct position. * add migration * Update Logger.cpp * add some notes and remove some logs * change arguments and add eof check Revert "fix: buff station cycling and dying too soon" This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151. fix: buff station cycling and dying too soon Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
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@@ -16,6 +16,9 @@ set(DCOMMON_SOURCES
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"BrickByBrickFix.cpp"
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"BinaryPathFinder.cpp"
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"FdbToSqlite.cpp"
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"TinyXmlUtils.cpp"
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"Sd0.cpp"
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"Lxfml.cpp"
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)
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# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
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