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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
parent
38eb441ca1
commit
51dd56f0a0
@ -1762,6 +1762,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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scriptedActivityComponent->ReloadConfig();
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}
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Game::server->UpdateMaximumMtuSize();
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Game::server->UpdateBandwidthLimit();
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ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
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}
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@ -68,7 +68,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
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} else { mLogger->Log("dServer", "FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port); return; }
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mLogger->SetLogToConsole(prevLogSetting);
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mPeer->SetMTUSize(1228); // This is hard coded by lu for some reason.
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//Connect to master if we are not master:
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if (serverType != ServerType::Master) {
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SetupForMasterConnection();
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@ -188,6 +188,7 @@ bool dServer::Startup() {
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mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
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} else {
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UpdateBandwidthLimit();
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UpdateMaximumMtuSize();
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mPeer->SetIncomingPassword("3.25 ND1", 8);
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}
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@ -197,6 +198,11 @@ bool dServer::Startup() {
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return true;
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}
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void dServer::UpdateMaximumMtuSize() {
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auto maxMtuSize = mConfig->GetValue("maximum_mtu_size");
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mPeer->SetMTUSize(maxMtuSize.empty() ? 1228 : std::stoi(maxMtuSize));
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}
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void dServer::UpdateBandwidthLimit() {
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auto newBandwidth = mConfig->GetValue("maximum_outgoing_bandwidth");
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mPeer->SetPerConnectionOutgoingBandwidthLimit(!newBandwidth.empty() ? std::stoi(newBandwidth) : 0);
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@ -57,6 +57,7 @@ public:
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ReplicaManager* GetReplicaManager() { return mReplicaManager; }
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void UpdateReplica();
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void UpdateBandwidthLimit();
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void UpdateMaximumMtuSize();
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int GetPing(const SystemAddress& sysAddr) const;
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int GetLatestPing(const SystemAddress& sysAddr) const;
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@ -26,5 +26,13 @@ dump_folder=
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# Either the folder with /res or with /client and /versions
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client_location=
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# The maximum outgoing bandwidth in bits
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# The maximum outgoing bandwidth in bits. If your clients are having
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# issues with enemies taking a while to catch up to them, increse this value.
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maximum_outgoing_bandwidth=80000
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# The Maximum Translation Unit (MTU) size for packets. If players are
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# getting stuck at 55% on the loading screen, lower this number to
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# reduce the chances of packet loss. This value only has an effect
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# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
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# value within that range.
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maximum_mtu_size=1228
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