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refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate, PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run, OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and UpdateXml WriteSaveData. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -62,7 +62,7 @@ protected:
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std::vector<CapturedPacket> Build() {
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quickBuild->OnUse(player.get());
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return Capture([&] {
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for (int i = 0; i < 3 && quickBuild->GetState() != eQuickBuildState::COMPLETED; i++) quickBuild->Update(0.1f);
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for (int i = 0; i < 3 && quickBuild->GetState() != eQuickBuildState::COMPLETED; i++) quickBuild->Run(0.1f);
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});
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}
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