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refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate, PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run, OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and UpdateXml WriteSaveData. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -100,7 +100,7 @@ bool ProximityMonitorComponent::OnGetObjectReportInfo(GameMessages::GetObjectRep
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return true;
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}
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void ProximityMonitorComponent::Update(float deltaTime) {
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void ProximityMonitorComponent::Run(float deltaTime) {
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for (const auto& prox : m_ProximitiesData) {
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if (!prox.second) continue;
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