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refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate, PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run, OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and UpdateXml WriteSaveData. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -179,7 +179,7 @@ void ApplyCollisionEffect(const LWOOBJID& target, const ePhysicsEffectType effec
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// The other types are not handled by the server and are here to handle all cases of the enum.
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}
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void PhantomPhysicsComponent::Update(float deltaTime) {
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void PhantomPhysicsComponent::Run(float deltaTime) {
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if (!m_dpEntity || !m_PhysicsActive) return;
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//Process enter events
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