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refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate, PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run, OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and UpdateXml WriteSaveData. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -107,7 +107,7 @@ void MovementAIComponent::Resume() {
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void MovementAIComponent::Update(const float deltaTime) {
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void MovementAIComponent::Run(const float deltaTime) {
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if (IsKnockedBack()) {
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UpdateKnockback(deltaTime);
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return;
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