refactor(component): the client's component lifecycle

Components get the client's per-component functions: LoadDataFromTemplate,
PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run,
OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in
the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and
UpdateXml WriteSaveData. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 07:45:16 -05:00
parent e8406cc829
commit 50bfa623ca
58 changed files with 181 additions and 132 deletions

View File

@@ -107,7 +107,7 @@ void MovementAIComponent::Resume() {
Game::entityManager->SerializeEntity(m_Parent);
}
void MovementAIComponent::Update(const float deltaTime) {
void MovementAIComponent::Run(const float deltaTime) {
if (IsKnockedBack()) {
UpdateKnockback(deltaTime);
return;