refactor(component): the client's component lifecycle

Components get the client's per-component functions: LoadDataFromTemplate,
PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run,
OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in
the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and
UpdateXml WriteSaveData. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 07:45:16 -05:00
parent e8406cc829
commit 50bfa623ca
58 changed files with 181 additions and 132 deletions

View File

@@ -73,7 +73,7 @@ bool ModelComponent::OnRequestUse(GameMessages::RequestUseEvent& event) {
return toReturn;
}
void ModelComponent::Update(float deltaTime) {
void ModelComponent::Run(float deltaTime) {
if (m_IsPaused) return;
for (auto& behavior : m_Behaviors) {