refactor(component): the client's component lifecycle

Components get the client's per-component functions: LoadDataFromTemplate,
PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run,
OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in
the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and
UpdateXml WriteSaveData. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 07:45:16 -05:00
parent e8406cc829
commit 50bfa623ca
58 changed files with 181 additions and 132 deletions

View File

@@ -292,7 +292,7 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_GMLevel = gmlevel;
}
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
void CharacterComponent::LoadFromSaveData(const tinyxml2::XMLDocument& doc) {
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
@@ -398,7 +398,7 @@ void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}
}
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
void CharacterComponent::WriteSaveData(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!minifig) {
LOG("Failed to find mf tag while updating XML!");