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refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate, PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run, OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and UpdateXml WriteSaveData. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -163,7 +163,7 @@ BaseCombatAIComponent::~BaseCombatAIComponent() {
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dpWorld::RemoveEntity(m_dpEntityEnemy);
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}
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void BaseCombatAIComponent::Update(const float deltaTime) {
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void BaseCombatAIComponent::Run(const float deltaTime) {
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//First, we need to process physics:
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if (!m_dpEntity) return;
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