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	Merge branch 'main' into item-component
This commit is contained in:
		| @@ -414,6 +414,7 @@ enum eReplicaComponentType : int32_t { | ||||
| 	COMPONENT_TYPE_MODULE_ASSEMBLY = 61,			//!< The ModuleAssembly Component | ||||
| 	COMPONENT_TYPE_PROPERTY_VENDOR = 65,			//!< The PropertyVendor Component | ||||
| 	COMPONENT_TYPE_ROCKET_LAUNCH = 67,			//!< The RocketLaunch Component | ||||
| 	COMPONENT_TYPE_TRIGGER = 69, | ||||
| 	COMPONENT_TYPE_RACING_CONTROL = 71,			//!< The RacingControl Component | ||||
| 	COMPONENT_TYPE_MISSION_OFFER = 73,			//!< The MissionOffer Component | ||||
| 	COMPONENT_TYPE_EXHIBIT = 75,			//!< The Exhibit Component | ||||
|   | ||||
							
								
								
									
										119
									
								
								dCommon/dEnums/eTriggerCommandType.h
									
									
									
									
									
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								dCommon/dEnums/eTriggerCommandType.h
									
									
									
									
									
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							| @@ -0,0 +1,119 @@ | ||||
| #ifndef __ETRIGGERCOMMANDTYPE__H__ | ||||
| #define __ETRIGGERCOMMANDTYPE__H__ | ||||
|  | ||||
| // For info about Trigger Command see: | ||||
| // https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands | ||||
|  | ||||
| enum class eTriggerCommandType { | ||||
| 	INVALID, | ||||
| 	ZONE_PLAYER, | ||||
| 	FIRE_EVENT, | ||||
| 	DESTROY_OBJ, | ||||
| 	TOGGLE_TRIGGER, | ||||
| 	RESET_REBUILD, | ||||
| 	SET_PATH, | ||||
| 	SET_PICK_TYPE, | ||||
| 	MOVE_OBJECT, | ||||
| 	ROTATE_OBJECT, | ||||
| 	PUSH_OBJECT, | ||||
| 	REPEL_OBJECT, | ||||
| 	SET_TIMER, | ||||
| 	CANCEL_TIMER, | ||||
| 	PLAY_CINEMATIC, | ||||
| 	TOGGLE_BBB, | ||||
| 	UPDATE_MISSION, | ||||
| 	SET_BOUNCER_STATE, | ||||
| 	BOUNCE_ALL_ON_BOUNCER, | ||||
| 	TURN_AROUND_ON_PATH, | ||||
| 	GO_FORWARD_ON_PATH, | ||||
| 	GO_BACKWARD_ON_PATH, | ||||
| 	STOP_PATHING, | ||||
| 	START_PATHING, | ||||
| 	LOCK_OR_UNLOCK_CONTROLS, | ||||
| 	PLAY_EFFECT, | ||||
| 	STOP_EFFECT, | ||||
| 	ACTIVATE_MUSIC_CUE, | ||||
| 	DEACTIVATE_MUSIC_CUE, | ||||
| 	FLASH_MUSIC_CUE, | ||||
| 	SET_MUSIC_PARAMETER, | ||||
| 	PLAY_2D_AMBIENT_SOUND, | ||||
| 	STOP_2D_AMBIENT_SOUND, | ||||
| 	PLAY_3D_AMBIENT_SOUND, | ||||
| 	STOP_3D_AMBIENT_SOUND, | ||||
| 	ACTIVATE_MIXER_PROGRAM, | ||||
| 	DEACTIVATE_MIXER_PROGRAM, | ||||
| 	CAST_SKILL, | ||||
| 	DISPLAY_ZONE_SUMMARY, | ||||
| 	SET_PHYSICS_VOLUME_EFFECT, | ||||
| 	SET_PHYSICS_VOLUME_STATUS, | ||||
| 	SET_MODEL_TO_BUILD, | ||||
| 	SPAWN_MODEL_BRICKS, | ||||
| 	ACTIVATE_SPAWNER_NETWORK, | ||||
| 	DEACTIVATE_SPAWNER_NETWORK, | ||||
| 	RESET_SPAWNER_NETWORK, | ||||
| 	DESTROY_SPAWNER_NETWORK_OBJECTS, | ||||
| 	GO_TO_WAYPOINT, | ||||
| 	ACTIVATE_PHYSICS | ||||
| }; | ||||
|  | ||||
|  | ||||
| class TriggerCommandType { | ||||
| public: | ||||
| 	static eTriggerCommandType StringToTriggerCommandType(std::string commandString) { | ||||
| 		const std::map<std::string, eTriggerCommandType> TriggerCommandMap = { | ||||
| 			{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER}, | ||||
| 			{ "fireEvent", eTriggerCommandType::FIRE_EVENT}, | ||||
| 			{ "destroyObj", eTriggerCommandType::DESTROY_OBJ}, | ||||
| 			{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER}, | ||||
| 			{ "resetRebuild", eTriggerCommandType::RESET_REBUILD}, | ||||
| 			{ "setPath", eTriggerCommandType::SET_PATH}, | ||||
| 			{ "setPickType", eTriggerCommandType::SET_PICK_TYPE}, | ||||
| 			{ "moveObject", eTriggerCommandType::MOVE_OBJECT}, | ||||
| 			{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT}, | ||||
| 			{ "pushObject", eTriggerCommandType::PUSH_OBJECT}, | ||||
| 			{ "repelObject", eTriggerCommandType::REPEL_OBJECT}, | ||||
| 			{ "setTimer", eTriggerCommandType::SET_TIMER}, | ||||
| 			{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER}, | ||||
| 			{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC}, | ||||
| 			{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB}, | ||||
| 			{ "updateMission", eTriggerCommandType::UPDATE_MISSION}, | ||||
| 			{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE}, | ||||
| 			{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER}, | ||||
| 			{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH}, | ||||
| 			{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH}, | ||||
| 			{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH}, | ||||
| 			{ "stopPathing", eTriggerCommandType::STOP_PATHING}, | ||||
| 			{ "startPathing", eTriggerCommandType::START_PATHING}, | ||||
| 			{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS}, | ||||
| 			{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT}, | ||||
| 			{ "StopEffect", eTriggerCommandType::STOP_EFFECT}, | ||||
| 			{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE}, | ||||
| 			{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE}, | ||||
| 			{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE}, | ||||
| 			{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER}, | ||||
| 			{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND}, | ||||
| 			{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND}, | ||||
| 			{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND}, | ||||
| 			{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND}, | ||||
| 			{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM}, | ||||
| 			{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM}, | ||||
| 			{ "CastSkill", eTriggerCommandType::CAST_SKILL}, | ||||
| 			{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY}, | ||||
| 			{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT}, | ||||
| 			{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS}, | ||||
| 			{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD}, | ||||
| 			{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS}, | ||||
| 			{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK}, | ||||
| 			{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK}, | ||||
| 			{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK}, | ||||
| 			{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS}, | ||||
| 			{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT}, | ||||
| 			{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS} | ||||
| 		}; | ||||
|  | ||||
| 		auto intermed = TriggerCommandMap.find(commandString); | ||||
| 		return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID; | ||||
| 	}; | ||||
| }; | ||||
|  | ||||
| #endif  //!__ETRIGGERCOMMANDTYPE__H__ | ||||
							
								
								
									
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								dCommon/dEnums/eTriggerEventType.h
									
									
									
									
									
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								dCommon/dEnums/eTriggerEventType.h
									
									
									
									
									
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							| @@ -0,0 +1,53 @@ | ||||
| #ifndef __ETRIGGEREVENTTYPE__H__ | ||||
| #define __ETRIGGEREVENTTYPE__H__ | ||||
|  | ||||
| enum class eTriggerEventType { | ||||
| 	INVALID, | ||||
| 	DESTROY, | ||||
| 	CUSTOM_EVENT, | ||||
| 	ENTER, | ||||
| 	EXIT, | ||||
| 	CREATE, | ||||
| 	HIT, | ||||
| 	TIMER_DONE, | ||||
| 	REBUILD_COMPLETE, | ||||
| 	ACTIVATED, | ||||
| 	DEACTIVATED, | ||||
| 	ARRIVED, | ||||
| 	ARRIVED_AT_END_OF_PATH, | ||||
| 	ZONE_SUMMARY_DISMISSED, | ||||
| 	ARRIVED_AT_DESIRED_WAYPOINT, | ||||
| 	PET_ON_SWITCH, | ||||
| 	PET_OFF_SWITCH, | ||||
| 	INTERACT | ||||
| }; | ||||
|  | ||||
| class TriggerEventType { | ||||
| public: | ||||
| 	static eTriggerEventType StringToTriggerEventType(std::string commandString) { | ||||
| 		const std::map<std::string, eTriggerEventType> TriggerEventMap = { | ||||
| 			{"OnDestroy", eTriggerEventType::DESTROY}, | ||||
| 			{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT}, | ||||
| 			{"OnEnter", eTriggerEventType::ENTER}, | ||||
| 			{"OnExit", eTriggerEventType::EXIT}, | ||||
| 			{"OnCreate", eTriggerEventType::CREATE}, | ||||
| 			{"OnHit", eTriggerEventType::HIT}, | ||||
| 			{"OnTimerDone", eTriggerEventType::TIMER_DONE}, | ||||
| 			{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE}, | ||||
| 			{"OnActivated", eTriggerEventType::ACTIVATED}, | ||||
| 			{"OnDeactivated", eTriggerEventType::DEACTIVATED}, | ||||
| 			{"OnArrived", eTriggerEventType::ARRIVED}, | ||||
| 			{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH}, | ||||
| 			{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED}, | ||||
| 			{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT}, | ||||
| 			{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH}, | ||||
| 			{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH}, | ||||
| 			{"OnInteract", eTriggerEventType::INTERACT}, | ||||
| 		}; | ||||
|  | ||||
| 		auto intermed = TriggerEventMap.find(commandString); | ||||
| 		return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID; | ||||
| 	}; | ||||
| }; | ||||
|  | ||||
| #endif  //!__ETRIGGEREVENTTYPE__H__ | ||||
							
								
								
									
										137
									
								
								dGame/Entity.cpp
									
									
									
									
									
								
							
							
						
						
									
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								dGame/Entity.cpp
									
									
									
									
									
								
							| @@ -23,6 +23,7 @@ | ||||
| #include "EntityCallbackTimer.h" | ||||
| #include "Loot.h" | ||||
| #include "eMissionTaskType.h" | ||||
| #include "eTriggerEventType.h" | ||||
|  | ||||
| //Component includes: | ||||
| #include "Component.h" | ||||
| @@ -68,6 +69,7 @@ | ||||
| #include "ShootingGalleryComponent.h" | ||||
| #include "RailActivatorComponent.h" | ||||
| #include "LUPExhibitComponent.h" | ||||
| #include "TriggerComponent.h" | ||||
| #include "ItemComponent.h" | ||||
|  | ||||
| Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) { | ||||
| @@ -77,7 +79,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) | ||||
| 	m_Character = nullptr; | ||||
| 	m_GMLevel = 0; | ||||
| 	m_CollectibleID = 0; | ||||
| 	m_Trigger = nullptr; //new LUTriggers::Trigger(); | ||||
| 	m_NetworkID = 0; | ||||
| 	m_Groups = {}; | ||||
| 	m_OwnerOverride = LWOOBJID_EMPTY; | ||||
| @@ -133,30 +134,9 @@ void Entity::Initialize() { | ||||
| 	 * Setup trigger | ||||
| 	 */ | ||||
|  | ||||
| 	const auto triggerName = GetVarAsString(u"trigger_id"); | ||||
| 	const auto triggerInfo = GetVarAsString(u"trigger_id"); | ||||
|  | ||||
| 	if (!triggerName.empty()) { | ||||
| 		std::stringstream ss(triggerName); | ||||
| 		std::vector<std::string> tokens; | ||||
| 		std::string token; | ||||
| 		while (std::getline(ss, token, ':')) { | ||||
| 			tokens.push_back(token); | ||||
| 		} | ||||
|  | ||||
| 		uint32_t sceneID = std::stoi(tokens[0]); | ||||
| 		uint32_t triggerID = std::stoi(tokens[1]); | ||||
|  | ||||
| 		if (m_Trigger != nullptr) { | ||||
| 			delete m_Trigger; | ||||
| 			m_Trigger = nullptr; | ||||
| 		} | ||||
|  | ||||
| 		m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID); | ||||
|  | ||||
| 		if (m_Trigger == nullptr) { | ||||
| 			m_Trigger = new LUTriggers::Trigger(); | ||||
| 		} | ||||
| 	} | ||||
| 	if (!triggerInfo.empty()) m_Components.emplace(COMPONENT_TYPE_TRIGGER, new TriggerComponent(this, triggerInfo)); | ||||
|  | ||||
| 	/** | ||||
| 	 * Setup groups | ||||
| @@ -770,7 +750,7 @@ void Entity::Initialize() { | ||||
|  | ||||
| no_ghosting: | ||||
|  | ||||
| 	TriggerEvent("OnCreate"); | ||||
| 	TriggerEvent(eTriggerEventType::CREATE); | ||||
|  | ||||
| 	if (m_Character) { | ||||
| 		auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>(); | ||||
| @@ -947,12 +927,16 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke | ||||
| 			outBitStream->Write0(); //No ldf data | ||||
| 		} | ||||
|  | ||||
| 		if (m_Trigger != nullptr && m_Trigger->events.size() > 0) { | ||||
| 			outBitStream->Write1(); | ||||
| 		} else { | ||||
| 		TriggerComponent* triggerComponent; | ||||
| 		if (TryGetComponent(COMPONENT_TYPE_TRIGGER, triggerComponent)) { | ||||
| 			// has trigger component, check to see if we have events to handle | ||||
| 			auto* trigger = triggerComponent->GetTrigger(); | ||||
| 			outBitStream->Write<bool>(trigger && trigger->events.size() > 0); | ||||
| 		} else { // no trigger componenet, so definitely no triggers | ||||
| 			outBitStream->Write0(); | ||||
| 		} | ||||
|  | ||||
|  | ||||
| 		if (m_ParentEntity != nullptr || m_SpawnerID != 0) { | ||||
| 			outBitStream->Write1(); | ||||
| 			if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT)); | ||||
| @@ -1312,7 +1296,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) { | ||||
| 		switchComp->EntityEnter(other); | ||||
| 	} | ||||
|  | ||||
| 	TriggerEvent("OnEnter", other); | ||||
| 	TriggerEvent(eTriggerEventType::ENTER, other); | ||||
|  | ||||
| 	// POI system | ||||
| 	const auto& poi = GetVar<std::u16string>(u"POI"); | ||||
| @@ -1346,7 +1330,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) { | ||||
| 	auto* other = EntityManager::Instance()->GetEntity(otherEntity); | ||||
| 	if (!other) return; | ||||
|  | ||||
| 	TriggerEvent("OnLeave", other); | ||||
| 	TriggerEvent(eTriggerEventType::EXIT, other); | ||||
|  | ||||
| 	SwitchComponent* switchComp = GetComponent<SwitchComponent>(); | ||||
| 	if (switchComp) { | ||||
| @@ -1394,7 +1378,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) { | ||||
| } | ||||
|  | ||||
| void Entity::OnUse(Entity* originator) { | ||||
| 	TriggerEvent("OnInteract"); | ||||
| 	TriggerEvent(eTriggerEventType::INTERACT); | ||||
|  | ||||
| 	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { | ||||
| 		script->OnUse(this, originator); | ||||
| @@ -1738,94 +1722,9 @@ bool Entity::IsPlayer() const { | ||||
| 	return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS; | ||||
| } | ||||
|  | ||||
| void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) { | ||||
| 	if (m_Trigger != nullptr && m_Trigger->enabled) { | ||||
| 		for (LUTriggers::Event* triggerEvent : m_Trigger->events) { | ||||
| 			if (triggerEvent->eventID == eventID) { | ||||
| 				for (LUTriggers::Command* cmd : triggerEvent->commands) { | ||||
| 					HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // This should probably get it's own triggers class at some point... | ||||
| void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) { | ||||
| 	std::vector<std::string> argArray; | ||||
| 	// Parse args | ||||
| 	std::stringstream ssData(args); | ||||
| 	std::string token; | ||||
| 	char deliminator = ','; | ||||
|  | ||||
| 	while (std::getline(ssData, token, deliminator)) { | ||||
| 		std::string lowerToken; | ||||
| 		for (char character : token) { | ||||
| 			lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works | ||||
| 		} | ||||
| 		argArray.push_back(lowerToken); | ||||
| 	} | ||||
|  | ||||
| 	std::vector<Entity*> targetEntities; | ||||
| 	if (target == "self") targetEntities.push_back(this); | ||||
| 	if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName); | ||||
| 	if (optionalTarget) targetEntities.push_back(optionalTarget); | ||||
| 	if (targetEntities.size() == 0) return; | ||||
| 	for (Entity* targetEntity : targetEntities) { | ||||
| 		if (!targetEntity) continue; | ||||
|  | ||||
| 		if (id == "SetPhysicsVolumeEffect") { | ||||
| 			PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>(); | ||||
| 			if (!phanPhys) return; | ||||
|  | ||||
| 			phanPhys->SetPhysicsEffectActive(true); | ||||
| 			uint32_t effectType = 0; | ||||
| 			if (argArray[0] == "push") effectType = 0; | ||||
| 			else if (argArray[0] == "attract") effectType = 1; | ||||
| 			else if (argArray[0] == "repulse") effectType = 2; | ||||
| 			else if (argArray[0] == "gravity") effectType = 3; | ||||
| 			else if (argArray[0] == "friction") effectType = 4; | ||||
|  | ||||
| 			phanPhys->SetEffectType(effectType); | ||||
| 			phanPhys->SetDirectionalMultiplier(std::stof(argArray[1])); | ||||
| 			if (argArray.size() > 4) { | ||||
| 				NiPoint3 direction = NiPoint3::ZERO; | ||||
| 				GeneralUtils::TryParse<float>(argArray[2], direction.x); | ||||
| 				GeneralUtils::TryParse<float>(argArray[3], direction.y); | ||||
| 				GeneralUtils::TryParse<float>(argArray[4], direction.z); | ||||
| 				phanPhys->SetDirection(direction); | ||||
| 			} | ||||
| 			if (argArray.size() > 5) { | ||||
| 				phanPhys->SetMin(std::stoi(argArray[6])); | ||||
| 				phanPhys->SetMax(std::stoi(argArray[7])); | ||||
| 			} | ||||
|  | ||||
| 			if (target == "self") { | ||||
| 				EntityManager::Instance()->ConstructEntity(this); | ||||
| 			} | ||||
| 		} else if (id == "updateMission") { | ||||
| 			CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks"); | ||||
| 			std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) { | ||||
| 				std::string lowerTargetGroup; | ||||
| 				for (char character : entry.targetGroup) { | ||||
| 					lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works | ||||
| 				} | ||||
|  | ||||
| 				return (lowerTargetGroup == argArray[4]); | ||||
| 				}); | ||||
|  | ||||
| 			for (const CDMissionTasks& task : missionTasks) { | ||||
| 				MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>(); | ||||
| 				if (!missionComponent) continue; | ||||
|  | ||||
| 				missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2])); | ||||
| 			} | ||||
| 		} else if (id == "fireEvent") { | ||||
| 			for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) { | ||||
| 				script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) { | ||||
| 	auto* triggerComponent = GetComponent<TriggerComponent>(); | ||||
| 	if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget); | ||||
| } | ||||
|  | ||||
| Entity* Entity::GetOwner() const { | ||||
|   | ||||
| @@ -18,9 +18,6 @@ namespace Loot { | ||||
| namespace tinyxml2 { | ||||
| 	class XMLDocument; | ||||
| }; | ||||
| namespace LUTriggers { | ||||
| 	struct Trigger; | ||||
| }; | ||||
|  | ||||
| class Player; | ||||
| class EntityInfo; | ||||
| @@ -33,6 +30,7 @@ class Component; | ||||
| class Item; | ||||
| class Character; | ||||
| class EntityCallbackTimer; | ||||
| enum class eTriggerEventType; | ||||
|  | ||||
| namespace CppScripts { | ||||
| 	class Script; | ||||
| @@ -67,8 +65,6 @@ public: | ||||
|  | ||||
| 	Entity* GetParentEntity() const { return m_ParentEntity; } | ||||
|  | ||||
| 	LUTriggers::Trigger* GetTrigger() const { return m_Trigger; } | ||||
|  | ||||
| 	std::vector<std::string>& GetGroups() { return m_Groups; }; | ||||
|  | ||||
| 	Spawner* GetSpawner() const { return m_Spawner; } | ||||
| @@ -221,9 +217,8 @@ public: | ||||
| 	void RegisterCoinDrop(uint64_t count); | ||||
|  | ||||
| 	void ScheduleKillAfterUpdate(Entity* murderer = nullptr); | ||||
| 	void TriggerEvent(std::string eveneventtID, Entity* optionalTarget = nullptr); | ||||
| 	void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr); | ||||
| 	void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; } | ||||
| 	void HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget); | ||||
|  | ||||
| 	virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; } | ||||
| 	virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; } | ||||
| @@ -308,8 +303,6 @@ protected: | ||||
| 	bool m_HasSpawnerNodeID; | ||||
| 	uint32_t m_SpawnerNodeID; | ||||
|  | ||||
| 	LUTriggers::Trigger* m_Trigger; | ||||
|  | ||||
| 	Character* m_Character; | ||||
|  | ||||
| 	Entity* m_ParentEntity; //For spawners and the like | ||||
|   | ||||
| @@ -19,6 +19,7 @@ | ||||
| #include "dLogger.h" | ||||
| #include "MessageIdentifiers.h" | ||||
| #include "dConfig.h" | ||||
| #include "eTriggerEventType.h" | ||||
|  | ||||
| EntityManager* EntityManager::m_Address = nullptr; | ||||
|  | ||||
| @@ -585,7 +586,7 @@ void EntityManager::ScheduleForKill(Entity* entity) { | ||||
|  | ||||
| 	SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>(); | ||||
| 	if (switchComp) { | ||||
| 		entity->TriggerEvent("OnDectivated"); | ||||
| 		entity->TriggerEvent(eTriggerEventType::DEACTIVATED); | ||||
| 	} | ||||
|  | ||||
| 	const auto objectId = entity->GetObjectID(); | ||||
|   | ||||
| @@ -40,5 +40,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp" | ||||
| 	"SkillComponent.cpp" | ||||
| 	"SoundTriggerComponent.cpp" | ||||
| 	"SwitchComponent.cpp" | ||||
| 	"TriggerComponent.cpp" | ||||
| 	"VehiclePhysicsComponent.cpp" | ||||
| 	"VendorComponent.cpp" PARENT_SCOPE) | ||||
|   | ||||
| @@ -22,10 +22,13 @@ | ||||
| #include "EchoStartSkill.h" | ||||
| #include "dMessageIdentifiers.h" | ||||
| #include "DoClientProjectileImpact.h" | ||||
| #include "CDClientManager.h" | ||||
|  | ||||
| ProjectileSyncEntry::ProjectileSyncEntry() { | ||||
| } | ||||
|  | ||||
| std::unordered_map<uint32_t, uint32_t> SkillComponent::m_skillBehaviorCache = {}; | ||||
|  | ||||
| bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t skillUid, RakNet::BitStream* bitStream, const LWOOBJID target, uint32_t skillID) { | ||||
| 	auto* context = new BehaviorContext(this->m_Parent->GetObjectID()); | ||||
|  | ||||
| @@ -210,6 +213,29 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B | ||||
| 	this->m_managedProjectiles.push_back(entry); | ||||
| } | ||||
|  | ||||
| bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID){ | ||||
| 	uint32_t behaviorId = -1; | ||||
| 	// try to find it via the cache | ||||
| 	const auto& pair = m_skillBehaviorCache.find(skillId); | ||||
|  | ||||
| 	// if it's not in the cache look it up and cache it | ||||
| 	if (pair == m_skillBehaviorCache.end()) { | ||||
| 		auto skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior"); | ||||
| 		behaviorId = skillTable->GetSkillByID(skillId).behaviorID; | ||||
| 		m_skillBehaviorCache.insert_or_assign(skillId, behaviorId); | ||||
| 	} else { | ||||
| 		behaviorId = pair->second; | ||||
| 	} | ||||
|  | ||||
| 	// check to see if we got back a valid behavior | ||||
| 	if (behaviorId == -1) { | ||||
| 		Game::logger->LogDebug("SkillComponent", "Tried to cast skill %i but found no behavior", skillId); | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success; | ||||
| } | ||||
|  | ||||
|  | ||||
| SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) { | ||||
| 	auto* bitStream = new RakNet::BitStream(); | ||||
|   | ||||
| @@ -119,6 +119,15 @@ public: | ||||
| 	 */ | ||||
| 	void RegisterPlayerProjectile(LWOOBJID projectileId, BehaviorContext* context, const BehaviorBranchContext& branch, LOT lot); | ||||
|  | ||||
| 	/** | ||||
| 	 * Wrapper for CalculateBehavior that mimics the call structure in scripts and helps reduce magic numbers | ||||
| 	 * @param skillId the skill to cast | ||||
| 	 * @param target the target of the skill | ||||
| 	 * @param optionalOriginatorID change the originator of the skill | ||||
| 	 * @return if the case succeeded | ||||
| 	 */ | ||||
| 	bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY); | ||||
|  | ||||
| 	/** | ||||
| 	 * Initializes a server-side skill calculation. | ||||
| 	 * @param skillId the skill ID | ||||
| @@ -190,6 +199,11 @@ private: | ||||
| 	 */ | ||||
| 	uint32_t m_skillUid; | ||||
|  | ||||
| 	/** | ||||
| 	 * Cache for looking up a behavior id via a skill ID | ||||
| 	 */ | ||||
| 	static std::unordered_map<uint32_t, uint32_t> m_skillBehaviorCache; | ||||
|  | ||||
| 	/** | ||||
| 	 * Sync a server-side projectile calculation. | ||||
| 	 * @param entry the projectile information | ||||
|   | ||||
| @@ -1,5 +1,6 @@ | ||||
| #include "SwitchComponent.h" | ||||
| #include "EntityManager.h" | ||||
| #include "eTriggerEventType.h" | ||||
|  | ||||
| std::vector<SwitchComponent*> SwitchComponent::petSwitches; | ||||
|  | ||||
| @@ -42,7 +43,7 @@ void SwitchComponent::EntityEnter(Entity* entity) { | ||||
| 		} | ||||
| 		m_Active = true; | ||||
| 		if (!m_Parent) return; | ||||
| 		m_Parent->TriggerEvent("OnActivated"); | ||||
| 		m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED); | ||||
|  | ||||
| 		const auto grpName = m_Parent->GetVarAsString(u"grp_name"); | ||||
|  | ||||
| @@ -78,7 +79,7 @@ void SwitchComponent::Update(float deltaTime) { | ||||
| 		if (m_Timer <= 0.0f) { | ||||
| 			m_Active = false; | ||||
| 			if (!m_Parent) return; | ||||
| 			m_Parent->TriggerEvent("OnDectivated"); | ||||
| 			m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED); | ||||
|  | ||||
| 			const auto grpName = m_Parent->GetVarAsString(u"grp_name"); | ||||
|  | ||||
|   | ||||
							
								
								
									
										187
									
								
								dGame/dComponents/TriggerComponent.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										187
									
								
								dGame/dComponents/TriggerComponent.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,187 @@ | ||||
| #include "TriggerComponent.h" | ||||
| #include "dZoneManager.h" | ||||
| #include "LUTriggers.h" | ||||
| #include "eTriggerCommandType.h" | ||||
| #include "MissionComponent.h" | ||||
| #include "PhantomPhysicsComponent.h" | ||||
| #include "CDMissionTasksTable.h" | ||||
|  | ||||
| TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) { | ||||
| 	m_Parent = parent; | ||||
| 	m_Trigger = nullptr; | ||||
|  | ||||
| 	std::vector<std::string> tokens = GeneralUtils::SplitString(triggerInfo, ':'); | ||||
|  | ||||
| 	uint32_t sceneID; | ||||
| 	GeneralUtils::TryParse<uint32_t>(tokens.at(0), sceneID); | ||||
| 	uint32_t triggerID; | ||||
| 	GeneralUtils::TryParse<uint32_t>(tokens.at(1), triggerID); | ||||
|  | ||||
| 	m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID); | ||||
|  | ||||
| 	if (!m_Trigger) m_Trigger = new LUTriggers::Trigger(); | ||||
| } | ||||
|  | ||||
| void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) { | ||||
| 	if (m_Trigger && m_Trigger->enabled) { | ||||
| 		for (LUTriggers::Event* triggerEvent : m_Trigger->events) { | ||||
| 			if (triggerEvent->id == event) { | ||||
| 				for (LUTriggers::Command* command : triggerEvent->commands) { | ||||
| 					HandleTriggerCommand(command, optionalTarget); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) { | ||||
| 	auto argArray =  GeneralUtils::SplitString(command->args, ','); | ||||
|  | ||||
| 	// determine targets | ||||
| 	std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget); | ||||
|  | ||||
| 	// if we have no targets, then we are done | ||||
| 	if (targetEntities.empty()) return; | ||||
|  | ||||
| 	for (Entity* targetEntity : targetEntities) { | ||||
| 		if (!targetEntity) continue; | ||||
|  | ||||
| 		switch (command->id) { | ||||
| 			case eTriggerCommandType::ZONE_PLAYER: break; | ||||
| 			case eTriggerCommandType::FIRE_EVENT: | ||||
| 				HandleFireEvent(targetEntity, command->args); | ||||
| 				break; | ||||
| 			case eTriggerCommandType::DESTROY_OBJ: break; | ||||
| 			case eTriggerCommandType::TOGGLE_TRIGGER: break; | ||||
| 			case eTriggerCommandType::RESET_REBUILD: break; | ||||
| 			case eTriggerCommandType::SET_PATH: break; | ||||
| 			case eTriggerCommandType::SET_PICK_TYPE: break; | ||||
| 			case eTriggerCommandType::MOVE_OBJECT: break; | ||||
| 			case eTriggerCommandType::ROTATE_OBJECT: break; | ||||
| 			case eTriggerCommandType::PUSH_OBJECT: break; | ||||
| 			case eTriggerCommandType::REPEL_OBJECT: break; | ||||
| 			case eTriggerCommandType::SET_TIMER: break; | ||||
| 			case eTriggerCommandType::CANCEL_TIMER: break; | ||||
| 			case eTriggerCommandType::PLAY_CINEMATIC: break; | ||||
| 			case eTriggerCommandType::TOGGLE_BBB: break; | ||||
| 			case eTriggerCommandType::UPDATE_MISSION: | ||||
| 				HandleUpdateMission(targetEntity, argArray); | ||||
| 				break; | ||||
| 			case eTriggerCommandType::SET_BOUNCER_STATE: break; | ||||
| 			case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break; | ||||
| 			case eTriggerCommandType::TURN_AROUND_ON_PATH: break; | ||||
| 			case eTriggerCommandType::GO_FORWARD_ON_PATH: break; | ||||
| 			case eTriggerCommandType::GO_BACKWARD_ON_PATH: break; | ||||
| 			case eTriggerCommandType::STOP_PATHING: break; | ||||
| 			case eTriggerCommandType::START_PATHING: break; | ||||
| 			case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break; | ||||
| 			case eTriggerCommandType::PLAY_EFFECT: break; | ||||
| 			case eTriggerCommandType::STOP_EFFECT: break; | ||||
| 			case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break; | ||||
| 			case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break; | ||||
| 			case eTriggerCommandType::FLASH_MUSIC_CUE: break; | ||||
| 			case eTriggerCommandType::SET_MUSIC_PARAMETER: break; | ||||
| 			case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break; | ||||
| 			case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break; | ||||
| 			case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break; | ||||
| 			case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break; | ||||
| 			case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break; | ||||
| 			case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break; | ||||
| 			case eTriggerCommandType::CAST_SKILL: break; | ||||
| 			case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: break; | ||||
| 			case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT: | ||||
| 				HandleSetPhysicsVolume(targetEntity, argArray, command->target); | ||||
| 				break; | ||||
| 			case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: break; | ||||
| 			case eTriggerCommandType::SET_MODEL_TO_BUILD: break; | ||||
| 			case eTriggerCommandType::SPAWN_MODEL_BRICKS: break; | ||||
| 			case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break; | ||||
| 			case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break; | ||||
| 			case eTriggerCommandType::RESET_SPAWNER_NETWORK: break; | ||||
| 			case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break; | ||||
| 			case eTriggerCommandType::GO_TO_WAYPOINT: break; | ||||
| 			case eTriggerCommandType::ACTIVATE_PHYSICS: break; | ||||
| 			default: | ||||
| 				Game::logger->LogDebug("TriggerComponent", "Event %i was not handled!", command->id); | ||||
| 				break; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* command, Entity* optionalTarget) { | ||||
| 	std::vector<Entity*> entities = {}; | ||||
|  | ||||
| 	if (command->target == "self") entities.push_back(m_Parent); | ||||
| 	else if (command->target == "zone") { /*TODO*/ } | ||||
| 	else if (command->target == "target") { /*TODO*/ } | ||||
| 	else if (command->target == "targetTeam") { /*TODO*/ } | ||||
| 	else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName); | ||||
| 	else if (command->target == "allPlayers") { /*TODO*/ } | ||||
| 	else if (command->target == "allNPCs") { /*TODO*/ } | ||||
|  | ||||
| 	if (optionalTarget) entities.push_back(optionalTarget); | ||||
|  | ||||
| 	return entities; | ||||
| } | ||||
|  | ||||
| void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target) { | ||||
| 	PhantomPhysicsComponent* phanPhys = m_Parent->GetComponent<PhantomPhysicsComponent>(); | ||||
| 	if (!phanPhys) return; | ||||
|  | ||||
| 	phanPhys->SetPhysicsEffectActive(true); | ||||
| 	uint32_t effectType = 0; | ||||
| 	std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase | ||||
| 	if (argArray.at(0) == "push") effectType = 0; | ||||
| 	else if (argArray.at(0) == "attract") effectType = 1; | ||||
| 	else if (argArray.at(0) == "repulse") effectType = 2; | ||||
| 	else if (argArray.at(0) == "gravity") effectType = 3; | ||||
| 	else if (argArray.at(0) == "friction") effectType = 4; | ||||
|  | ||||
| 	phanPhys->SetEffectType(effectType); | ||||
| 	phanPhys->SetDirectionalMultiplier(std::stof(argArray.at(1))); | ||||
| 	if (argArray.size() > 4) { | ||||
| 		NiPoint3 direction = NiPoint3::ZERO; | ||||
| 		GeneralUtils::TryParse<float>(argArray.at(2), direction.x); | ||||
| 		GeneralUtils::TryParse<float>(argArray.at(3), direction.y); | ||||
| 		GeneralUtils::TryParse<float>(argArray.at(4), direction.z); | ||||
| 		phanPhys->SetDirection(direction); | ||||
| 	} | ||||
| 	if (argArray.size() > 5) { | ||||
| 		uint32_t min; | ||||
| 		GeneralUtils::TryParse<uint32_t>(argArray.at(6), min); | ||||
| 		phanPhys->SetMin(min); | ||||
|  | ||||
| 		uint32_t max; | ||||
| 		GeneralUtils::TryParse<uint32_t>(argArray.at(7), max); | ||||
| 		phanPhys->SetMax(max); | ||||
| 	} | ||||
|  | ||||
| 	// TODO: why is this contruct and not serialize? | ||||
| 	if (target == "self") EntityManager::Instance()->ConstructEntity(m_Parent); | ||||
| } | ||||
|  | ||||
| void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) { | ||||
| 	CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks"); | ||||
| 	std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) { | ||||
| 		std::string lowerTargetGroup; | ||||
| 		for (char character : entry.targetGroup) { | ||||
| 			lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works | ||||
| 		} | ||||
|  | ||||
| 		return (lowerTargetGroup == argArray[4]); | ||||
| 	}); | ||||
|  | ||||
| 	for (const CDMissionTasks& task : missionTasks) { | ||||
| 		MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>(); | ||||
| 		if (!missionComponent) continue; | ||||
|  | ||||
| 		missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2])); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) { | ||||
| 	for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) { | ||||
| 		script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0); | ||||
| 	} | ||||
| } | ||||
|  | ||||
							
								
								
									
										34
									
								
								dGame/dComponents/TriggerComponent.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								dGame/dComponents/TriggerComponent.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,34 @@ | ||||
| #ifndef __TRIGGERCOMPONENT__H__ | ||||
| #define __TRIGGERCOMPONENT__H__ | ||||
|  | ||||
| #include "Component.h" | ||||
|  | ||||
| namespace LUTriggers { | ||||
| 	struct Trigger; | ||||
| 	struct Command; | ||||
| }; | ||||
|  | ||||
| class TriggerComponent : public Component { | ||||
| public: | ||||
| 	static const uint32_t ComponentType = COMPONENT_TYPE_TRIGGER; | ||||
|  | ||||
| 	explicit TriggerComponent(Entity* parent, const std::string triggerInfo); | ||||
|  | ||||
| 	void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr); | ||||
| 	LUTriggers::Trigger* GetTrigger() const { return m_Trigger; } | ||||
|  | ||||
| private: | ||||
|  | ||||
| 	void HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget); | ||||
| 	std::vector<std::string> ParseArgs(std::string args); | ||||
| 	std::vector<Entity*> GatherTargets(LUTriggers::Command* command, Entity* optionalTarget); | ||||
|  | ||||
| 	// Trigger Event Handlers | ||||
| 	void HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target); | ||||
| 	void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleFireEvent(Entity* targetEntity, std::string args); | ||||
| 	void HandleCastSkill(Entity* targetEntity, uint32_t skillID); | ||||
|  | ||||
| 	LUTriggers::Trigger* m_Trigger; | ||||
| }; | ||||
| #endif  //!__TRIGGERCOMPONENT__H__ | ||||
| @@ -73,6 +73,7 @@ | ||||
| #include "MovingPlatformComponent.h" | ||||
| #include "dMessageIdentifiers.h" | ||||
| #include "eMissionState.h" | ||||
| #include "TriggerComponent.h" | ||||
|  | ||||
| void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) { | ||||
| 	std::string chatCommand; | ||||
| @@ -1984,8 +1985,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit | ||||
| 					ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive()))); | ||||
| 				} | ||||
|  | ||||
| 				if (closest->GetTrigger() != nullptr) { | ||||
| 					ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(closest->GetTrigger()->id))); | ||||
| 				auto* triggerComponent = closest->GetComponent<TriggerComponent>(); | ||||
| 				if (triggerComponent){ | ||||
| 					auto trigger = triggerComponent->GetTrigger(); | ||||
| 					if (trigger) { | ||||
| 						ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id))); | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
|   | ||||
| @@ -14,7 +14,7 @@ void CoilBackpackBase::NotifyHitOrHealResult(Entity* self, Entity* attacker, int | ||||
| 		if (self->GetVar<uint8_t>(u"coilCount") > 4) { | ||||
| 			auto* skillComponent = self->GetComponent<SkillComponent>(); | ||||
| 			if (!skillComponent) return; | ||||
| 			skillComponent->CalculateBehavior(m_SkillId, m_BehaviorId, self->GetObjectID()); | ||||
| 			skillComponent->CastSkill(m_SkillId); | ||||
| 			self->SetVar<uint8_t>(u"coilCount", 0); | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -5,9 +5,8 @@ | ||||
|  | ||||
| class CoilBackpackBase: public CppScripts::Script { | ||||
| public: | ||||
| 	CoilBackpackBase(uint32_t skillId, uint32_t behaviorId) { | ||||
| 	CoilBackpackBase(uint32_t skillId) { | ||||
| 		m_SkillId = skillId; | ||||
| 		m_BehaviorId = behaviorId; | ||||
| 	}; | ||||
|  | ||||
| 	void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override; | ||||
| @@ -15,7 +14,6 @@ public: | ||||
| 	void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override; | ||||
| private: | ||||
| 	uint32_t m_SkillId = 0; | ||||
| 	uint32_t m_BehaviorId = 0; | ||||
| }; | ||||
|  | ||||
| #endif  //!__GemPackBase__H__ | ||||
|   | ||||
| @@ -5,10 +5,9 @@ | ||||
|  | ||||
| class GemPack : public CoilBackpackBase { | ||||
| public: | ||||
| 	GemPack() : CoilBackpackBase(skillId, behaviorId) {}; | ||||
| 	GemPack() : CoilBackpackBase(skillId) {}; | ||||
| private: | ||||
| 	static const uint32_t skillId = 1488; | ||||
| 	static const uint32_t behaviorId = 36779; | ||||
| }; | ||||
|  | ||||
| #endif  //!__GEMPACK__H__ | ||||
|   | ||||
| @@ -5,10 +5,9 @@ | ||||
|  | ||||
| class ShardArmor : public CoilBackpackBase { | ||||
| public: | ||||
| 	ShardArmor() : CoilBackpackBase(skillId, behaviorId) {}; | ||||
| 	ShardArmor() : CoilBackpackBase(skillId) {}; | ||||
| private: | ||||
| 	static const uint32_t skillId = 1249; | ||||
| 	static const uint32_t behaviorId = 29086; | ||||
| }; | ||||
|  | ||||
| #endif  //!__SHARDARMOR__H__ | ||||
|   | ||||
| @@ -5,10 +5,9 @@ | ||||
|  | ||||
| class TeslaPack : public CoilBackpackBase { | ||||
| public: | ||||
| 	TeslaPack() : CoilBackpackBase(skillId, behaviorId) {}; | ||||
| 	TeslaPack() : CoilBackpackBase(skillId) {}; | ||||
| private: | ||||
| 	static const uint32_t skillId = 1001; | ||||
| 	static const uint32_t behaviorId = 20917; | ||||
| }; | ||||
|  | ||||
| #endif  //!__TESLAPACK__H__ | ||||
|   | ||||
| @@ -6,17 +6,20 @@ | ||||
|  | ||||
| class Command; | ||||
| class Event; | ||||
| enum class eTriggerCommandType; | ||||
| enum class eTriggerEventType; | ||||
|  | ||||
|  | ||||
| namespace LUTriggers { | ||||
| 	struct Command { | ||||
| 		std::string id; | ||||
| 		eTriggerCommandType id; | ||||
| 		std::string target; | ||||
| 		std::string targetName; | ||||
| 		std::string args; | ||||
| 	}; | ||||
|  | ||||
| 	struct Event { | ||||
| 		std::string eventID; | ||||
| 		eTriggerEventType id; | ||||
| 		std::vector<Command*> commands; | ||||
| 	}; | ||||
|  | ||||
|   | ||||
| @@ -14,6 +14,9 @@ | ||||
| #include "Spawner.h" | ||||
| #include "dZoneManager.h" | ||||
|  | ||||
| #include "eTriggerCommandType.h" | ||||
| #include "eTriggerEventType.h" | ||||
|  | ||||
| Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) : | ||||
| 	m_ZoneID(mapID, instanceID, cloneID) { | ||||
| 	m_NumberOfScenesLoaded = 0; | ||||
| @@ -296,11 +299,11 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, | ||||
| 		auto currentEvent = currentTrigger->FirstChildElement("event"); | ||||
| 		while (currentEvent) { | ||||
| 			LUTriggers::Event* newEvent = new LUTriggers::Event(); | ||||
| 			newEvent->eventID = currentEvent->Attribute("id"); | ||||
| 			newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id")); | ||||
| 			auto currentCommand = currentEvent->FirstChildElement("command"); | ||||
| 			while (currentCommand) { | ||||
| 				LUTriggers::Command* newCommand = new LUTriggers::Command(); | ||||
| 				newCommand->id = currentCommand->Attribute("id"); | ||||
| 				newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id")); | ||||
| 				newCommand->target = currentCommand->Attribute("target"); | ||||
| 				if (currentCommand->Attribute("targetName") != NULL) { | ||||
| 					newCommand->targetName = currentCommand->Attribute("targetName"); | ||||
|   | ||||
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	 Aaron Kimbre
					Aaron Kimbre