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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Fix spelling
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parent
8c16127115
commit
50512cdef8
@ -296,7 +296,7 @@ void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
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{
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if (count == 0)
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{
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Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) to the inventory!\n", lot);
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Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!\n", lot);
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return;
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}
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@ -718,7 +718,7 @@ void RacingControlComponent::Update(float deltaTime) {
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m_Started = true;
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Game::logger->Log("RacingControlComponent", "Starting rase\n");
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Game::logger->Log("RacingControlComponent", "Starting race\n");
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@ -871,7 +871,7 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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Game::logger->Log("RacingControlComponent",
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"Rached point (%i)/(%i)\n", player.respawnIndex,
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"Reached point (%i)/(%i)\n", player.respawnIndex,
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path->pathWaypoints.size());
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break;
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@ -237,7 +237,7 @@ void Inventory::AddManagedItem(Item* item)
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if (slots.find(slot) != slots.end())
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{
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Game::logger->Log("Inventory", "Attempting to add an item with and already present slot (%i)!\n", slot);
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Game::logger->Log("Inventory", "Attempting to add an item with an already present slot (%i)!\n", slot);
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return;
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}
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@ -243,7 +243,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
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// Prep the selected spider egg
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//randomEgg:FireEvent{s}erID=self, args="prepEgg"}
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eggEntity->OnFireEventServerSide(self, "prepEgg");
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Game::logger->Log("SpiderQueen", "Preppign egg %llu\n", eggEntity->GetObjectID());
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Game::logger->Log("SpiderQueen", "Prepping egg %llu\n", eggEntity->GetObjectID());
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// Add the prepped egg to our hatchList
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hatchList.push_back(eggEntity->GetObjectID());
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@ -275,7 +275,7 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "reset")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Reseting...\n");
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Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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