Fix spelling

This commit is contained in:
Matthew Day 2021-12-09 03:17:08 -06:00
parent 8c16127115
commit 50512cdef8
5 changed files with 6 additions and 6 deletions

View File

@ -296,7 +296,7 @@ void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
{ {
if (count == 0) if (count == 0)
{ {
Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) to the inventory!\n", lot); Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!\n", lot);
return; return;
} }

View File

@ -718,7 +718,7 @@ void RacingControlComponent::Update(float deltaTime) {
m_Started = true; m_Started = true;
Game::logger->Log("RacingControlComponent", "Starting rase\n"); Game::logger->Log("RacingControlComponent", "Starting race\n");
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
@ -871,7 +871,7 @@ void RacingControlComponent::Update(float deltaTime) {
} }
Game::logger->Log("RacingControlComponent", Game::logger->Log("RacingControlComponent",
"Rached point (%i)/(%i)\n", player.respawnIndex, "Reached point (%i)/(%i)\n", player.respawnIndex,
path->pathWaypoints.size()); path->pathWaypoints.size());
break; break;

View File

@ -237,7 +237,7 @@ void Inventory::AddManagedItem(Item* item)
if (slots.find(slot) != slots.end()) if (slots.find(slot) != slots.end())
{ {
Game::logger->Log("Inventory", "Attempting to add an item with and already present slot (%i)!\n", slot); Game::logger->Log("Inventory", "Attempting to add an item with an already present slot (%i)!\n", slot);
return; return;
} }

View File

@ -243,7 +243,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
// Prep the selected spider egg // Prep the selected spider egg
//randomEgg:FireEvent{s}erID=self, args="prepEgg"} //randomEgg:FireEvent{s}erID=self, args="prepEgg"}
eggEntity->OnFireEventServerSide(self, "prepEgg"); eggEntity->OnFireEventServerSide(self, "prepEgg");
Game::logger->Log("SpiderQueen", "Preppign egg %llu\n", eggEntity->GetObjectID()); Game::logger->Log("SpiderQueen", "Prepping egg %llu\n", eggEntity->GetObjectID());
// Add the prepped egg to our hatchList // Add the prepped egg to our hatchList
hatchList.push_back(eggEntity->GetObjectID()); hatchList.push_back(eggEntity->GetObjectID());

View File

@ -275,7 +275,7 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
{ {
if (timerName == "reset") if (timerName == "reset")
{ {
Game::logger->Log("ImgBrickConsoleQB", "Reseting...\n"); Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
auto* rebuildComponent = self->GetComponent<RebuildComponent>(); auto* rebuildComponent = self->GetComponent<RebuildComponent>();