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Scripts: Fix ambiguous base class (#1216)
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@@ -312,22 +312,17 @@
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#include "WildNinjaSensei.h"
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#include "WildNinjaBricks.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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// yeah sorry darwin ill fix the global later
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namespace {
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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};
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CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
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Script* script;
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if (m_Scripts.find(scriptName) != m_Scripts.end()) {
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script = m_Scripts[scriptName];
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return script;
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return m_Scripts[scriptName];
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}
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script = invalidToReturn;
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Script* script = invalidToReturn;
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//VE / AG:
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if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
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@@ -411,7 +406,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
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script = new AgMonumentRaceCancel();
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else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
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script = (ZoneAgProperty*)new ZoneAgSpiderQueen();
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script = new ZoneAgSpiderQueen();
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else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
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script = new SpiderBossTreasureChestServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua")
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@@ -475,7 +470,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua")
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script = new WaveBossHammerling();
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else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua")
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script = (BaseEnemyApe*) new WaveBossApe();
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script = new WaveBossApe();
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else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua")
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script = new WaveBossSpiderling();
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else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua")
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@@ -636,7 +631,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
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script = new PropertyPlatform();
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else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
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return new VeBricksampleServer();
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script = new VeBricksampleServer();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
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script = new MailBoxServer();
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else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
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@@ -771,7 +766,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
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script = new NjColeNPC();
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
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script = (NjNPCMissionSpinjitzuServer*) new NjJayMissionItems();
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script = new NjJayMissionItems();
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
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script = new NjNPCMissionSpinjitzuServer();
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua")
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@@ -952,11 +947,3 @@ std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
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}
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return scripts;
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}
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CppScripts::Script::Script() {
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}
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CppScripts::Script::~Script() {
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}
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