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Scripts: Fix ambiguous base class (#1216)
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@@ -8,7 +8,7 @@ struct ActivityTimer {
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float_t runTime = 0;
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};
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class ActivityManager : public CppScripts::Script {
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class ActivityManager : virtual public CppScripts::Script {
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public:
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static bool IsPlayerInActivity(Entity* self, LWOOBJID playerID);
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static void UpdatePlayer(Entity* self, LWOOBJID playerID, bool remove = false);
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