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Refactor: Amf3 implementation (#998)
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
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@@ -1,5 +1,5 @@
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#include "Action.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "AMFDeserialize.h"
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#include "GameMessages.h"
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#include "GameDependencies.h"
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@@ -40,8 +40,8 @@ protected:
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}
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AMFArrayValue* ReadArrayFromBitStream(RakNet::BitStream* inStream) {
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AMFDeserialize des;
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AMFValue* readArray = des.Read(inStream);
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EXPECT_EQ(readArray->GetValueType(), AMFValueType::AMFArray);
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AMFBaseValue* readArray = des.Read(inStream);
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EXPECT_EQ(readArray->GetValueType(), eAmf::Array);
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return static_cast<AMFArrayValue*>(readArray);
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}
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};
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