Refactor: Amf3 implementation (#998)

* Update AMFDeserializeTests.cpp

Redo Amf3 functionality

Overhaul the whole thing due to it being outdated and clunky to use

Sometimes you want to keep the value

Update AMFDeserializeTests.cpp

* Fix enum and constructors

Correct enum to a class and simplify names.
Add a proper default constructor

* Update MasterServer.cpp

* Fix bugs and add more tests

* Refactor: AMF with templates in mind

- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability

Refactor: Convert AMF implementation to templates

- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase

* Fix compiler errors

* Check for null first

* Add specialization for const char*

* Update tests for new template specialization

* Switch BitStream to use references

* Rename files

* Check enum bounds on deserialize

I did this on a phone
This commit is contained in:
David Markowitz
2023-05-13 15:22:00 -07:00
committed by GitHub
parent 9d105a287d
commit 4fe335cc66
46 changed files with 1081 additions and 1420 deletions

View File

@@ -60,7 +60,7 @@
#include "AssetManager.h"
#include "LevelProgressionComponent.h"
#include "eBlueprintSaveResponseType.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "NiPoint3.h"
#include "eServerDisconnectIdentifiers.h"
#include "eObjectBits.h"
@@ -598,15 +598,11 @@ void HandlePacketChat(Packet* packet) {
//Send to our clients:
AMFArrayValue args;
auto* titleValue = new AMFStringValue();
titleValue->SetStringValue(title.c_str());
auto* messageValue = new AMFStringValue();
messageValue->SetStringValue(msg.c_str());
args.InsertValue("title", titleValue);
args.InsertValue("message", messageValue);
args.Insert("title", title);
args.Insert("message", msg);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
break;
}