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Refactor: Amf3 implementation (#998)
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
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@@ -60,7 +60,7 @@
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#include "AssetManager.h"
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#include "LevelProgressionComponent.h"
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#include "eBlueprintSaveResponseType.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "NiPoint3.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eObjectBits.h"
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@@ -598,15 +598,11 @@ void HandlePacketChat(Packet* packet) {
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//Send to our clients:
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AMFArrayValue args;
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auto* titleValue = new AMFStringValue();
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titleValue->SetStringValue(title.c_str());
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auto* messageValue = new AMFStringValue();
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messageValue->SetStringValue(msg.c_str());
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args.InsertValue("title", titleValue);
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args.InsertValue("message", messageValue);
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args.Insert("title", title);
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args.Insert("message", msg);
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
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break;
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}
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