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https://github.com/DarkflameUniverse/DarkflameServer.git
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Refactor: Amf3 implementation (#998)
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
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@@ -13,7 +13,7 @@
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "eGameMasterLevel.h"
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#include "eGameActivity.h"
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@@ -734,6 +734,6 @@ void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType
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void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
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if (!m_Parent) return;
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AMFArrayValue arrayToSend;
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arrayToSend.InsertValue(ventureVisionType, showFaction ? static_cast<AMFValue*>(new AMFTrueValue()) : static_cast<AMFValue*>(new AMFFalseValue()));
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", &arrayToSend);
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arrayToSend.Insert(ventureVisionType, showFaction);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
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}
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@@ -4,8 +4,8 @@
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#include "Game.h"
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#include "dConfig.h"
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#include "AMFFormat.h"
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#include "AMFFormat_BitStream.h"
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#include "Amf3.h"
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#include "AmfSerialize.h"
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#include "GameMessages.h"
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#include "User.h"
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#include "CDClientManager.h"
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@@ -245,16 +245,12 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
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if (playAnim) {
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// Now update the player bar
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if (!m_Parent->GetParentUser()) return;
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AMFStringValue* amount = new AMFStringValue();
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amount->SetStringValue(std::to_string(difference));
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AMFStringValue* type = new AMFStringValue();
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type->SetStringValue("health");
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AMFArrayValue args;
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args.InsertValue("amount", amount);
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args.InsertValue("type", type);
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args.Insert("amount", std::to_string(difference));
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args.Insert("type", "health");
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@@ -290,16 +286,12 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
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if (playAnim) {
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// Now update the player bar
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if (!m_Parent->GetParentUser()) return;
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AMFStringValue* amount = new AMFStringValue();
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amount->SetStringValue(std::to_string(value));
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AMFStringValue* type = new AMFStringValue();
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type->SetStringValue("armor");
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AMFArrayValue args;
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args.InsertValue("amount", amount);
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args.InsertValue("type", type);
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args.Insert("amount", std::to_string(value));
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args.Insert("type", "armor");
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@@ -334,16 +326,12 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
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if (playAnim) {
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// Now update the player bar
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if (!m_Parent->GetParentUser()) return;
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AMFStringValue* amount = new AMFStringValue();
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amount->SetStringValue(std::to_string(difference));
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AMFStringValue* type = new AMFStringValue();
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type->SetStringValue("imagination");
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AMFArrayValue args;
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args.InsertValue("amount", amount);
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args.InsertValue("type", type);
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args.Insert("amount", std::to_string(difference));
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args.Insert("type", "imagination");
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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@@ -13,7 +13,7 @@
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "dZoneManager.h"
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#include "Mail.h"
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#include "MissionPrerequisites.h"
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@@ -11,7 +11,7 @@
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#include "CharacterComponent.h"
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#include "UserManager.h"
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#include "dLogger.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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@@ -36,12 +36,9 @@ void PropertyEntranceComponent::OnUse(Entity* entity) {
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AMFArrayValue args;
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auto* state = new AMFStringValue();
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state->SetStringValue("property_menu");
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args.Insert("state", "property_menu");
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args.InsertValue("state", state);
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {
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@@ -6,7 +6,7 @@
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#include <string>
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#include <unordered_map>
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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