Refactor: Amf3 implementation (#998)

* Update AMFDeserializeTests.cpp

Redo Amf3 functionality

Overhaul the whole thing due to it being outdated and clunky to use

Sometimes you want to keep the value

Update AMFDeserializeTests.cpp

* Fix enum and constructors

Correct enum to a class and simplify names.
Add a proper default constructor

* Update MasterServer.cpp

* Fix bugs and add more tests

* Refactor: AMF with templates in mind

- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability

Refactor: Convert AMF implementation to templates

- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase

* Fix compiler errors

* Check for null first

* Add specialization for const char*

* Update tests for new template specialization

* Switch BitStream to use references

* Rename files

* Check enum bounds on deserialize

I did this on a phone
This commit is contained in:
David Markowitz
2023-05-13 15:22:00 -07:00
committed by GitHub
parent 9d105a287d
commit 4fe335cc66
46 changed files with 1081 additions and 1420 deletions

View File

@@ -13,7 +13,7 @@
#include "VehiclePhysicsComponent.h"
#include "GameMessages.h"
#include "Item.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
@@ -734,6 +734,6 @@ void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
if (!m_Parent) return;
AMFArrayValue arrayToSend;
arrayToSend.InsertValue(ventureVisionType, showFaction ? static_cast<AMFValue*>(new AMFTrueValue()) : static_cast<AMFValue*>(new AMFFalseValue()));
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", &arrayToSend);
arrayToSend.Insert(ventureVisionType, showFaction);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
}

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@@ -4,8 +4,8 @@
#include "Game.h"
#include "dConfig.h"
#include "AMFFormat.h"
#include "AMFFormat_BitStream.h"
#include "Amf3.h"
#include "AmfSerialize.h"
#include "GameMessages.h"
#include "User.h"
#include "CDClientManager.h"
@@ -245,16 +245,12 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("health");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(difference));
args.Insert("type", "health");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -290,16 +286,12 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("armor");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(value));
args.Insert("type", "armor");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -334,16 +326,12 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("imagination");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(difference));
args.Insert("type", "imagination");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
}

View File

@@ -13,7 +13,7 @@
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Game.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "dZoneManager.h"
#include "Mail.h"
#include "MissionPrerequisites.h"

View File

@@ -11,7 +11,7 @@
#include "CharacterComponent.h"
#include "UserManager.h"
#include "dLogger.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
@@ -36,12 +36,9 @@ void PropertyEntranceComponent::OnUse(Entity* entity) {
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("property_menu");
args.Insert("state", "property_menu");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {

View File

@@ -6,7 +6,7 @@
#include <string>
#include <unordered_map>
#include "AMFFormat.h"
#include "Amf3.h"
#include "Component.h"
#include "eReplicaComponentType.h"